NN81's Forum Posts

  • my mixed vote: a puzzle platformer with a funny story and a lot of funny jokes. You always must think of the solution of a trap and so on

    i agree with Mercuryus.

    also take a look to this puzzle platformer for get some inspiration <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    https://upload.wikimedia.org/wikipedia/ ... .480p.webm

  • Curiously I had an idea that it was a puzzle game more than a platform or other kind of game ^_^

  • > My vote also for 2. You can buy boxes with scrap metal from the enemys or the ground

    > It makes most sense

    >

    Ok. Than i will make option 2. I think the prototype is soon ready.

    best choice number 2 i think! waiting for prototype news!!

  • NN81 here is the new Hud. Is it now better?

    Also i want to ask an important Thing:

    What would you prefer? 1. You can place boxes with the coins. 2. You can buy boxes with scrap metal from the enemys or the ground. 3. You can place them after a cooldown.

    Im really exited what you prefer.

    Cryttexx

    yes i think is better now

    uhm i think option number 2 is better ^^

  • More and more cute! I think you should review those that I've been red in, and work for a serious hud

  • Here Comes now a comment about the boxes, attack System and so on. Everyone who wants to Play the Alpha or the full game without knowing all abilities should not read this! This is just for People wants to design and improve the game with me!

    Where to start? Ok, i will make 4 parts: General, boxes, enemies and traps. Lets go and have fun!

    General:

    The most important Thing to say is that the Player cant attack the enemies himself. But why? Because i tried it myself and that would make a lot of boxes unnessecarry. So basicly the enemies and traps are verry casual but you cant kill them like in other games. Also there will be a verry fancy Boss System. So i tried to make a game where the Player says: Oh, yes. I know the enemie mechanic but i must kill them another way.

    Enemies will be an important part of the game. But the Goal is not to kill them fast. The Goal is the Player Needs Long to win against him (puzzle). Also the Player will meet Roboters wich tell him tricks, boxes or you can buy things from them. So the attack System gets more and more difficult.

    Boxes:

    Is the most important Thing in tha game and improve the whole gameplay more than anything else. You will start just with the standart box (a carton) and with the time and worlds you will get more and more diffrent boxes. Also the ability to kick the boxes to move them just will come later.

    Now the diffrent boxes:

    - carton: standart box, just to stand on them and jump, get destroyed if enemy attacks the box. Nothing Special. But look at the first gif. You can do a lot with it.

    - Trampoline: a box with a Trampoline in it. Simple. You can throw it down and can jump verry high.

    - Dynamite: can destroy walls. Cann also kill enemies and bosses. Verry late in the game.

    - Iron box: verry hard and should hold enemys so the Player can jump over them.

    - weapon chest: can attack enemys but just have a Little bit live

    (- box can drive on water: to acctivate signals (brich,...))

    ... (there will come more but i dont want to tell everything)

    Enemys:

    You can just win against them if you use the boxes. Verry many casual enemies.

    - bounce off solids and goes everytime the some way --> use a carton place it before you so the enemie cant go in your direction.

    - enemie follows the Player: weapon chest or carton before the and of a parth

    -enemy goes up and down: weapon chest or just run!!!

    - .... (again dont want to tell them all

    Now just read if you sure!

    Traps:

    There will be a lot of traps you can just difficult come threw:

    - over you falling Spikes (lineofsight) under you Spikes --> always place boxes before you and jump from one to the next.

    Sorry but i dicided dont to tell more traps because than it would be to easy.

    FOR EVERYONE AGAIN

    Thank you for reading. It was a lot of work. If youre interested in the game, you can improve the game. Talk with PN with me about ideas or traps. Even the Story. I hope i can find some People help me to make a good attack System. Or just write a comment would you think about the gifs or the game!

    you can use a robot look similar to "alienstorm" robot sprite

  • Now I understand the logic behind that issue

    Thast's right. Logic is important. By the way you can also solved the issue manually setting the origin point of the undersized frame at 8x14 pixel position (a little above the middle..)

  • luckyrawatlucky understand? the verification condition "on the floor" was missing because the first frame of the "walk" animation was 16x30, a different size of the others they are 16x32, so different size with same origin point make a looping condition at object positioning -> "on the floor" - > "not on the floor" that cause the switching animation graphic jump/walk issue. To make it simple, the problem could also be solved simply resizing and stretching the frame at 16x30pixel into 16x32

    Without making any other changes at image points or collision boxes.

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  • tx for feddbacks, yes i have to work on something really especial ^^

  • little enemy robot it's very nice! ^^

  • come on guys! No one left a feedback ??

  • NN81 sorry my mistake

    nevermind, I think it's more important to understand the mechanics of the problem.

    The verification condition "on the floor" was missing because the first frame of the "walk" animation was diffrent size of the others, so different size with same origin point make a looping condition at object positioning "on the floor" - "not on the floor" that cause the issue. To make it simple, the problem could also be solved simply resizing and stretching the frame at 16x30pixel into 16x32

    Without making any other changes at image points or collision boxes.

  • NN81 bounding box has nothing to do with. Bounding checks for collision.

    i know but if you read well my feedback instruction or see the right side of the picture opening it on new tab, or see the video you notice that i change the image point too.

    i have change collision too because some of the sprite coming with box others with poligons, so for uniforming all.

  • solved setting (on Mario sprite) bounding boxe for collision poligon, and bottom point for whole animation and all animations, sorry mi english (open pixture in new tabe to see full)

    just what im saying