NN81's Forum Posts

  • I think it depends on a lot of things. What type of game you're making, target audience, is there any mechanic that requires 3D etc etc...

    that is clear, but maybe I explained the question badly..

    in a game with the same feasibility, having to choose between one and the other, what graphic style would you choose, and why? pros and cons?

    I'm not speak just about aesthetics, but also, for example, the difficulty of animating a mesh rather than a sprite, etc

  • I know that there aren't two things to compare.. they belong to two different ages..

    but I would be very interested in knowing your opinion about it.

    What graphic style would you use for your game by forcefully choosing between pixelart and 3D? and why? such pros and cons?

  • > Sorry but I don't use cocoon, i always use cordova+crosswalk

    >

    you wrap your game with intel xdk ? i use intel too but the apk exported is too big

    xdk is deprecated, i use Cordova CLI to build android apk.

    anyway, try also changing resolution in 16:9, i think this white band problem could be the NON 16:9 resolution fit-screen, just change all at 960x540, then export and rebuild apk for a quick test

  • Sorry but I don't use cocoon, i always use cordova+crosswalk

  • the layout size is the same : 960.640. but before i never get that problem. i heard that something wrong in canvas + . because i use canvas + in cocoon.io to build my game

    so.. try without canvas+

  • hi and thank you for reply this is the screenshot of my settings :

    ok, first of all i suggest you to use always true 16:9 resolutions, you are using 960x640, this isn't correct 16:9 resolution, better if you use 960x540 or another from these

    https://pacoup.com/2011/06/12/list-of-t ... solutions/

    most of today's devices work on 16:9 resolutions, with some tablets exception that still work on 4:3 or similar, but are a minority.

    please post also a screen of you layout when i can see layout size too, and how you manage window content

  • hi and thank you for reply this is the screenshot of my settings :

    i can see nothing. try https://imgur.com/upload

  • hello my friends when i build the game with cocoon.io . i got a white space in the corner of my game. i use 960.640 in windows size.

    can someone help me to how fix that problem? and thank you

    take a screenshot of project properties to see how you set all the parameters of scaling etc

  • do you think you could like this "celshaded" style for an RPG?

  • have you tried with a perfect clean install of C2, without third part plugin, and working on a new project?

  • NN81

    Super!!! Excellent example!

    Thank you!

    glad to help you, if you still have problem to associate variable conditions just ask ^^

    and sorry my english im italian but if speak better spanish than english

  • Once I have more time I can do more test. Unfortunately, Scirra does not provide users with any tools to do any real debugging. Even *if* I determine it is just my computer, the *why* it is my computer is very important.

    Well, the *why* is your computer, in case, it's your problem, not Scirra problem!

    with all these problems, in your place, the first thing I would try to do would be a quick test of the project on another PC. Just to take the doubt off that it did not depend on me, or on my PC. Only then, eventually, I would open a thread to look for possible solutions..

    Ashley spoke well, if you can not locate and isolate the problem, there is not much to do, and all this becomes just smoke and bad advertising for Scirra's tool.

    So careful with this until you're not sure that not depend on you. So first of all I suggest you try C2 with your project on other PCs (maybe even on C3), and even more than one PC if possible, then if you find the same mistakes you can talk about it, but otherwise it does not make much sense to continue to discuss.

  • Hello,

    I need some help on how to check if in certain path directory exist and if not to create it from my variable?

    Thanx!

    hi i made this for you, try nw.js functions <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    https://drive.google.com/file/d/1BlGHpG ... sp=sharing

  • Diving in further, Construct 2 does not like staying open on my computer. Another new issue arose today where exports were corrupted. They would take 10 seconds instead of 30, and although the project loaded images were all kinds of messed up. This was fixed by simply restarting construct and re-exporting. But, there was no indication of a failure during the initial export.

    My project is wrapping up here so I can try in-depth look at what is going on. But, Ashley does Construct provide a debug mode and logging to determine why I am getting this disturbing behavior?

    but, have you tried to do all this thing on another computer? because at this point i think the problem could be something on your PC.

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  • Possible to make nes games with C2/C3?

    You can make games that look like it, but that's it.

    yeah, that's true, it is impossible to match in everything and for everything original NES games, even TVs and displays now have completely different technologies and standard formats which would compromise the gaming experience of a time..

    aniway.. i love old school games and retro style, you don't?

    im actually working on a game design of a classic JRPG, pixelarted graphic with a increased original NES palette, chiptuned 8bit audio, and general settings to give retro style accuracy at the project, pixel rounding ON, sampling POINT, and a low resolution of 480x270 that with letterbox integer scale fulfill screen 1920x1080 perfectly zoomed at 4X.

    I'm still undecided to use scanlines or not, is a hard choice