The point isn't that it's expensive (I realize that it isn't expensive relative to most other tools). But what I'm asking is, why is it more expensive than say GM: S.
Personally I really like the way GM: S does it's pricing, you only pay for what you want to develop for. I only want to develop for HTML5 (for reasons mentioned before, it's quite possible that I spend $100 annually for an Apple developer license but make much less than $100).
And I don't have a ton of money seeing as I make less than minimum wage right now (in my state if a business makes less than a certain amount of money they don't have to pay their employees minimum wage, and my employment options are quite limited as you might imagine). Plus if I were to say develop for a bunch of different platforms I would have to buy a device for each platform which in short, is a ton of money I don't have.
Enough explaining myself, maybe I will buy the Personal edition. But first I'd like to clarify one thing, do you have to buy the Business Edition after you have made $5000 from one single app, or in total from all of your games combined?
EDIT: One last thing, instead of being ridiculed for bringing up valid points, please explain your point of view instead of ridiculing mine. The burden of proof is on me, but that doesn't mean that you have to be ridiculous about it.