Nickydude's Forum Posts

  • Create a layer for your button and turn parallax scrolling off for that layer. :)

  • Do you know the text beforehand? If so, create the texts as sprites and use the pin behaviour to pin the relevant text to the relevant box.

  • ust out of curiosity what is construct 3 going to be?

    A long way away. <img src="smileys/smiley17.gif" border="0" align="middle" />

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  • Nickydude!! Taking a break from TGC tools? <img src="smileys/smiley2.gif" border="0" align="middle" />

    Nice to see you here.

    I try to broaden my gaming horizons. <img src="smileys/smiley2.gif" border="0" align="middle" />

    ickydude how did you add your game banner?

    I did have some trouble but I did it like this, replacing the curled brackets () with square ones [].

    (url=http://www.scirra.com/arcade/examples/70/jet-pack" rel="nofollow](img)http://static1.scirra.net/arcade/games/70/card-long.png(/img)(/url)

  • I particularly like the fact that it's portable, gives me chance to have a play at work when it's a bit quiet! Excellent!

  • Perhaps an option when dragging multiple image as to whether you want them as separate sprites or multiple frames of one sprite?

  • As mentioned in another thread, there's a free program called Format Factory. That converts one thing into another, I use it all the time. :)

  • There's a free program called Format Factory. That converts one thing into another, I use it all the time. :)

  • Thanks guys.

    alexei: That's sort of what I'm after but how would I do it without the targets, just the main sprite?

    I want to do something like:

    right key is pressed:

    ... check if there's a solid 32 pixels to the right

    ......if there isn't move player

    ... else don't move player

    So I need to check 32 pixels in the direction the player will be moving first.

  • Sorry, may be I'm not looking in the right place, could you point it out to me? :)

  • I'm trying to recreate a game i was working on and I need my character to move in steps of 32 pixels at a time, is that possible using the 8 direction behaviour?

    Edit: I tried using Set X to player.X + 32 in the event sheets but I need to have collision.

  • Brilliant! That's it! Thanks Tom. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Mine doesn't seem to be working in my sig, works fine in the post though:

    What am I doing wrong?

  • Sorry about that. :?{

    t's good that you searched before posting a new topic though.

    That's the dilemma, should you create a new topic only to be told there's already one and you should have searched? Or search and bump an old one only to be told that you should have created a new one?

    Anyway, here's a present for you.

    <img src="http://a.dryicons.com/images/icon_sets/christmas_surprise_four_in_one/png/128x128/christmas_gift.png" border="0" />

    :)

  • Sorry to bump an old thread, but better than to start a new one. how do you get an Arcade card to show? I copy and pasted into my sig but it just shows as html code.