NiceJared's Forum Posts

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  • Thank you so much for the reply! If this works out you're a life saver!

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  • I finally finished a game. I built the whole thing on my laptop and decided to put it on my desktop to upload it. And I guess my desktop doesn't have webgl and the game looks awful.. is there some easy fix I'm missing or am I doomed to redo a bunch of stuff so that it works without webgl... thanks

  • thanks for the response!

  • Yea that's kinda what I was thinkin too haha

  • When it's all said and done, and you're ready for release.. how many portals do people tend to upload their games to? Is there a limit? Do you just go upload crazy to get as much exposure as possible? I'm actually pretty curious how that works.

  • never mind I messed around with paralax settings and got something woohoo!!

  • blech I cannot figure this out.. either I move every object upwards while zoomed in.. which has been causing just a slew of issues haha.. or I find a way to make it so the camera just zooms down a little bit more.. I bet theres a really simple solution that I'm not seeing

  • well it was a good idea, but it doesn't quite work with all the stuff around the player.. is there anyway to change the layout height itself?

  • thank you for the reply! I will try that as soon as I get back to my desktop haha. will this affect other sprites? because I've got a ton that I took off of this capx and I need it to just zoom and follow the player without changing everything around him.

  • Hi, so my goal is to zoom into the character while the player uses the arrow keys, and then zoom back out to regular view when not pressing anything

    zooming is the easy part,

    but the problem is it only zooms into the center of the screen. (at least it zooms out like i want haha)

    I want it to show the entire character though, and follow him when he gets hit and moves backwards a bit

    I've messed around with the scroll to behavior, as well as the system action but have come up with no solution.

    the unbounded scrolling is on, ive tried to add an invisible camera that follows, but it seems like scrolling is just busted.

    heres a suuuper basic capx https://1drv.ms/u/s!An5y0usdvLgsjw8ZmLt_o7ObXmhY

    arrow keys to zoom

    space to get knocked back

    hope this post makes sense, im pretty tired as of writing this haha

  • aw heck yea man thanks so much couldn't figure it out and it was right in front of me!

  • probably a dumb question but when you copy and paste a sprite, and change one of them it changes both.. can I copy and paste as separate sprites?

  • Almost! But it needs to be when I click on the cup itself, this one works if I click anywhere. although I might be able to do it myself, I'll have to mess with it more when I get off work, Thank you so much!

  • Ok I guess the forum got rid of the easy attachment system so heres a dropbox of the capx.. https://www.dropbox.com/s/kqyxfo3vht6ee ... .capx?dl=0

    I took everything unnecessary out, but there are some items in there that seem to effect it if I delete them so just ignore the weird food and body parts lol its a weird game.

    Also! there is an easy fix, it's to change the collision points on the cup when picking it up to having no collision, buuuuut I can't do that because while the cup is in your hand, you need the same collisions to interact with the character.. so thats kind of where I'm at a loss. Thanks for taking a look! Lemme know what you find <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    And just a refresher, the problem is putting the cup back onto the table, just click it and click down again.. you'll see what I mean.