NiceJared's Forum Posts

  • Hi, I've got an issue with a cup item, you click it to put it on your mouse so that you can feed it to the character, and when you click the empty table it should go back onto the table, it works.. kind of.. when you click the table it doesn't work if your mouse is over where the cup would originally be, its like theres an invisible cup in the way. So to fix this I made sure to make a few different sprites and moved them off screen to guarantee that there is no cup in the way, but it still wont work.. I need someone whos good at going through crazy nonsense coding from a beginner and find a fix because after weeks of trying I cant do it.. is this the right place to ask? and is it safe to post a game? I can't post just the cup part because I think its some kind of inflicting thing with all the code.. so I'm not sure what to do. any responses would be appriciated though

  • I've seen a few tutorials on this, but I'm still a bit lost, all I want to do is update a number that is on the screen every time I do a certain event. Would I use text box? or just text? There are so many different ways it seems too complicated. Still confused with arrays and global values, so if there's any super beginner way to do this that'd be awesome haha.

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  • A grid is a good idea, I'll have to play with it more, wouldn't really need pathfinding, I'll have to see what I come up with thanks!

  • Thanks for replies, I tried both, but it's still not quite what I was thinking, maybe something more like Runescape style of pathfinding? where the character kind of goes around the object and finds the path again? I've been trying all day to achieve this but I've ended up with a mess.

  • So I've been playing around with pathfinder, and I've noticed that if you make a click based movement game , and you add an obstacle but click it in certain spots around the obstacle, the character gets caught and desperately tries to wiggle its way off the corner, but it takes forever... any fix for this?

  • Its a character that drops a briefcase when clicked on, so I set breifcase x/y to character x/y but it stays on the character as he moves.. I need the briefcase to stop where the character was at that moment.. ?

  • thanks for the replies people! I'm busy atm but I'll be sure to try it out

  • So I was wondering the best way to get a character to go right and left, but the platform is a circle or a half circle so it stays on the platform, but the gravity is toward the center.. I'm not sure how to tackle this at all

  • wow I would have never guessed that.. wonder how that happened? thank you so much!!

  • [attachment=0:1yt1ygq3][/attachment:1yt1ygq3] maybe this worked.. first time for everything

  • I'd love to, but I'm a newbie and actually don't know how to do that, nor am I 100% sure what a capx is lol

  • hmm, doesnt seem to work, maybe I just have a crappy mouse lol, thats ok I think I'll change it to a button press thing, much more reliable. thanks for the reply!

  • So I have a game where you click on a moving character from right to left, you click it and it moves towards the center blahdy blah, but it takes a lot of clicks to actually get it to work.. I think its because its a moving target, and Ive tried to make the object bigger with invisible width, but it still doesnt click very well.. any ideas on how to make the clicking work better?

    Also, I switched "on object clicked" to on button pressed, and it works great so I think the program just struggles with clicking on moving objects.. hmm

  • nevermind found it, thanks again!

  • thank you so much! I've seen the else event before.. but I cant remember how I got it to appear.. is there something I'm missing?