newt's Forum Posts

  • Try adding a transparent pixel around the border, or just click the crop button in the Sprite editor.

  • That's using a mouse, so I wonder if the sampling may be different across devices.

    Yes clamp is about all you can use here.

  • We don't use html5 canvas anymore, so I'm not sure what canvas references.

    I've been using the speed expression for quite a while, and while I get speeds relitive to pps, they often go in excess of 50000.

  • I never know what canvas we are talking about anymore.

  • Anybody know what Touch Speed is based off of?

    Pixels per second?

    It seems consistent, but I'm concerned about what it would be across different devices, and it seems kinda high.

  • That or use LOS and make it into a ray by changing the distance.

    No idea which would work better.

    I mean technically both are still a little different than dragging a circle along a line, but not much, at least for boids.

  • It doesn't sound very spherical, sounds like if you were to stretch a sprite's width, or height to the distance, and use its collision polygon as a detector.

  • Well my argument is that this is going to happen anyway, and it should be for the better.

    I mean there will be no disparity between console, and mobile, you upload once to get both.

    But it's a different way to do user interaction, and resembles something closer to multiplayer than standard controls. We need to start looking at those api's now.

    The motto needs to change from "There will be bugs" to "There will be lag".

  • Yeah the pathfinding might be a bit much to pile on something that should really simple in design.

    I mean it's already two different things a movement, and obstacle avoidance.

    Then again should we be looking at just adding obstacle avoidance that could be added to any movement bahavior?

  • After all C3 is a 2D Game Engine and proper 2D games aren't made to work only on high-end computers.

    That's true, but CG offers AAA titles its biggest benefit, the lack of a large download. They can have gigabytes, and even hundreds of gigs, a feature we could also take advantage of.

    Of course that brings up the question of the game experience. Services might lose sight of users who want to play casual games.

  • Pro: User video streaming

    Con: Availability of different video streaming services.

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  • With the complications of exporting to a myriad of different platforms and devices and the inevitable changes they all will go through I'm wondering if we should be looking deeper at streaming services such as Stadia, and eventually Project Xcloud.

    Taking into account that these services bypass many of the headaches at the premium of having to have a higher bandwidth.

    Discuss

    Is this going to become the industry standard?

    Should we be going in this direction?

  • Having both add obstacle, and solid detection would be awesome. In fact I think both would used together quite a lot.

    One of the most asked questions on the forum is how to do multiple instance pathfinding.

    This would work quite well in conjunction.

    I guess the next question would be would something like Add Waypoint like how Moveto works be worth doing?

    I'm kind of rolling that over in my head an I don't think it would, because if it were pathfinding, you wouldn't want each to find a path. You would use a single objects path, and "flock" to that object.

  • Go ahead and change the collision poly.

    Clamp the area

    When moving:

    set x to Clamp(self.x,0-offset,layoutwidth+offset)

    set y to Clamp(self.y,0+offset,layoutheight-offset)

  • If anything I think I use functions more now which is interesting because I usually hate methods that aren't very linear.