They call it sub-pixel placement.
Basically a point can be between pixels.
There are rounding settings in preferences if its an issue.
Standard Google ads have to be separate, and a certain distance from user input.
What you are speaking of is AdSence for Games support.google.com/adsense/answer/1705831
Take a look at the requirements, particularly the last one.
My guess is he's using the embed tag just like iframe.
I expect there would be plans for quite a few additions to the editor mesh options. That's definitely one of the big ones. Timelines another, but obviously way more complicated. I'd say matrix transformations, but that's also pretty intense.
Cough Z height
dropbox.com/s/spr1wzcrz0tnb1r/distscale.c3p
Set scale to distance(startx,starty,currentx,currenty) / divisor
I notice it doesn't have any padding.
Try the button next to the resize button in the image editor.
I think your rez, and the screen rez don't match.
Try F11.
Lots of pixely goodness, congrats!
As the thread says open Chrome flags
chrome://flags/
Go to the section that says:
Override software rendering list
Enable it.
The browser should request a restart.
chrome://gpu/ Will say if it worked.
Develop games in your browser. Powerful, performant & highly capable.
construct.net/en/forum/construct-3/general-discussion-7/webgl-chrome-suddenly-not-155851
It uses sprite-sheets, so yeah.
Sorry to but in, but is there any way to create multiple hierarchies with the same instances?
Seems like the only way this works is to create at least one new object for each one.
Good question.
Also the object angle drag handle is really in the way when working in the editor like this.
I noticed that selecting all the objects at once is not ideal. You have to treat the instances as bones.
One at a time, to go with the arrows.
I'm guessing you would set Sprite2.acc to the absolute of the bullet speed.
abs(Sprite2.Bullet.Speed)