newt's Forum Posts

  • Yep, you probably don't need the number of complete rotations that 1000/ 360 would give you. (2)

    % or modulus gives you the remainder of 1000/360.(.77777777)

    But keep in mind that's in addition to current angle.

    If you do need the number of rotations, and a method to implement them without the 0/360 reset, Lucid's math plug with anglerp() will also work nice.

  • Well if your really serious about this, I'd suggest taking it a step further, and making interactive tutorials via Construct 2.

    Html5 is going to change the face of the net, might as well get on board.

  • So the idea here is to make a behavior that would effect the z distortion on all objects with the behavior, based on user set coordinates?

    Ok that part should be doable, but my question is wouldn't that add a lot of overhead if your continuously setting z height for many objects?

    I mean don't you have to recalculate each distortmap each tick pretty much?

  • Post your Construct-made creations, announce your websites, etc.

    Yeah, general "netiquette" is a keeping to a single thread.

  • The first(favorite-move) has some potential, but the instrument used for the melody, the reverby, high pitched one, is a bit annoying.

    Liked the second(is-right).

    Loved 10m radius, the pops could use somethin, they're a bit harsh after a while.

    Pretty good over all, keep chiping!

  • Ehh same thing, snow-cones VS igloos.

    The subject is very niche, you'll be hard pressed to get the numbers to make it worth it.

    Hence the ****** spam across the net.

  • I think whats happening is the color picker has to read from the gpu, so it will take a tick to get the color, so getting the color within the same event just wont work.

    My solution, use a function.

    http://dl.dropbox.com/u/666516/colorpickerfix.cap

    made in: Construct Classic r1

  • Well look at it this way trying to make money off of something they can get for free is a very contradictory idea.

  • Might check the size of the objects.

    I think there might be a bug somewhere that changes it somehow.

  • The first three rules for sales are location, location, location.

    With that logic in mind the next three rules would be product, product, product.

    Right now your selling igloos to Eskimos.

    Yeah there might be a market, but sales are going to cold regardless.

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  • Bah

    Deciphering all the wikipedia mumbojumbo is a bit more involved than that, so grats on that, and the cover.

  • Without much info, the most straight forward method would be to detect how far away the enemy is from you.

    + System compare distance(you.x,you.y,enemy.x,enemy.y) is greater than n amount

    -> enemy do this

    + System compare distance(you.x,you.y,enemy.x,enemy.y) is less than n amount

    -> enemy do that

  • Using this method, you could use overlapping at offset if you want them farther apart than 1 pixel.

    <img src="http://dl.dropbox.com/u/666516/screencapture1330118714.png">

  • <img src="http://dl.dropbox.com/u/666516/cc.png">

    I hope New Construct does better than New Coke.

  • From what I understand there should be no lag, as all the data is based on the initial seed.

    All you have to worry about is telling it where to look.