newt's Forum Posts

  • I mean I dont even use the Boolean. Just compare a instance variable, a number either 1 or 0. Like sprite.value('selected') + tiledbackground.value('clicked')= 2.

  • As to the first suggestion, +1. It would be nice if you could click on an action and choose to either place it below or above it. Plus it would also be nice if there was a way to paste an action into an event where none exist yet. As it is now you have to paste it into another conditions actions if you want to use it.

    On the Boolean, At least you can tell whats going on comparing 0, or 1, but that also gives you so many more options. Like say you had two conditions to compare, you could use those together to expand like if variable a + variable b = 2... do stuff. Basically if they are both true.

  • Once you have purchased a license, you can sell anything you produce using the program, given you own the rights of any material used of course. Keep in mind there are some restrictions on how much you can sell based on the type of license purchased.

  • Yeah same here, i doubt it will happen anytime soon but i guess if the EDK was made available there would then be more chance of it happening.

    I am wondering why Construct 2 runs as EXE though which is apparently a redundant format. I quite liked it that way and the fact you could use it as a offline standalone, but with all of HTML5's benefits over EXE then C2 might be going fully browser based in the future by the sound of things.

    It is doable as a browser based app, but then a license wouldn't make much sense. It would however, make sense to do it as a service.

    Question is, how much would people be willing to pay, say each month?

    Anyway, no its not a redundant format, just cant be distributed as easy.

    Which makes perfect sense for an editor.

  • Have you played with physics much?

    Most of that should be doable using the behavior, dunno about the last panel, looks a bit like Roadrunner/ Wile Coyote physics.

  • So basically:

    An actual EDK is probably the most we should hope for at this point.

    That at least leaves the option open, even if its not by Scirra.

    The main thing now is to take the time and get things right.

    I don't have a problem with any of that.

  • heh

    Priceless

    Its ok Yann, you get used to it.:P

  • Couldn't find a layout 6, or where you you were needing the ai, but here is a simplified version of the method.

    platai

  • You would use the object your actually controlling. If that object was type x, you would do the for each on the type y.

    -+ for each type y set position to type x(loopindex).x, type x(loopindex).y

    Without using the index you could assign a variable a value like:

    -+system on start of layout

    ->for n =1 to 100

    -->system create object type x

    --->type x set variable to loopindex("n")

    -->system create object type y

    --->type y set variable to loopindex("n")

    Then use the variable comparison, as I suggested before.

    A loop, or a for each should be used here as well.

    Btw type x, and type y... probably not the best naming method. :P

  • EmperorIng360

    That's only when you edit them. Like if you were to change the image multiple times. Its like what happens when you use a copy machine and use the copy to make another copy.

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  • type x instance variable= n

    -type y instance variable= n

  • I think a good question would be is there any difference in how well canvas handles different formats?

    You might save some disk space using jpg, but if it's much slower than png you might not want to use it.

  • Well if random(3)= 2 isn't exactly 50/50 chance wise.

  • Well, how do you define "rotating platform"?