PS: I still am confused why an animated gif hogs up the C2 even thou it gets converted to PNGs....do they have to sit in memory?
Bingo.
Um yeah, you might want to ease up on the frames a bit.
That's a huge file so its going to play havoc in all sorts of ways.
Hopefully, one day C2 will support video types so that you can stream stuff like that.
^This
Inverted on collision, or is overlapping, just seems iffy, especially given how negated worked in CC.
Just curious, what size are you using for that 1000 frame animation?
What if you are using multiple elements, and what if its not a game?
Yann
You might be able to get points for separate layers, but collisions for polygons... I think it would be pretty slow.
Develop games in your browser. Powerful, performant & highly capable.
You could try a warpfade to black using a regular fx added to a layer, then do the same to the next layout at its start.
Keep in mind some angles are going to be worse than others.
Try
is in touch set position to clamp(touch.x,0,yourscreenwidth), clamp(touch.y,0,yourscreenheight)
If it goes beyond with that in place then there's definitely a bug somewhere.
Im guessing
<code>
<body>
<div>
</div>
</body>
</code>
Unless thats what you did.
Think of it like a flip book.
Fixed would be allowing the pages to go by as quick as possible, even if a few pages get by every now and then.
V-sync would be letting the pages go by a little slower, so that you can make sure that none of the pages are missed.
Need anglelerp(), getlayerangle(), getlayoutangle(). <img src="smileys/smiley18.gif" border="0" align="middle" />
Ok maybe no () on layout. heh
Parsing strings isn't a real big deal atm, but the number of plugs that can load a file type is kinda low.
So what does everybody think would be the best overall type?
I'm guessing xml myself.
Roflcopter
Yeah, as Kyatric posted, there's even an expression to get the number of tokens.
tokencount(src, separator)
Count how many tokens occur in src using separator. For example, tokencount("apples|oranges|bananas", "|") returns 3.