newt's Forum Posts

  • I think your best option is to use the erase fx. Otherwise you will be forced to constantly erase the canvas, then redraw/ re-paste into it.

    On the plus side, paste preserves a sprites opacity, so it is possible the fake an alpha channel that way.

  • Zetar

    Might want to read over the thread a bit PR gave a fix.

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  • Less store, more repository.

    Besides wouldn't want Apple to sue.

  • Sure thing. Cool feature, glad we have it.

  • Nope, angles are static. If you want the new position to add 45 degrees, you'll have to add the angle before hand. Ie set angle to anglelerp(self.angle,self.variable("oldangle")+45,dt)

  • No, but in some ways its easier to deal with using Containers.

    Simply add the object you want "pinned" with the object you want it pinned to.

    Then you can either add an always event, or compare a Boolean type variable, and then to choose position, reference the pinned to object and set x, and y offsets.

    If you need the angle you can set up an image point, and have it set position to that, or use sin, and cos.

    If you're unfamiliar with the trig, I'd suggest an image point.

    Here's the link to the wiki on containers.

  • You can either,

    a:set a global to"red,blue,purple,yellow,orange", then pick a token in that string with getToken(int(random(5)),",").... comma is the delimiter.

    B: Use the system expression choose, like choose(red,blue,purple,yellow,orange)

  • A few plugs deal with that, or make your own.

  • Yes its all doable.

    Leader boards would be about as complicated as they are in C2, as in there is no pre-made mechanism.

  • You can create as many of the Array object as you like at runtime, as well as access them using pick nth, and array(index).

  • Dx9 is required for CC to run, so obviously its installed, otherwise the program wouldn't run.

    I too have Avast installed, and the sandbox feature kicks in from time to time. It has nothing to do with the antivirus. The sandbox is there for programs you aren't sure about.

  • Seems the trigger for on object clicked/ touched is being registered past its event.

    http://dl.dropbox.com/u/666516/objectclickntouchbug.capx

    In the cap I used the touch object with use mouse enabled, but also tested with the mouse object, same result.

    Testing with the system wait resolved the issue.

    The expected behavior is one click add 1 to a gv, and then compare that gv for something else.

  • It just complicates things imo. No reason to have the player sprite in a menu layout, etc.

  • Global variables should work nicely, I'd stay away from global objects however.

  • That depends on if you have a bunch of scrolling going on.

    If so I would go to different layout. Plus you have to optimize for the number of objects in a layout. Terrain, menu, etc can add up.