newt's Forum Posts

  • Of course it serves another purpose, I really need a million dollars.

    On the other had I feel a great deal has been misunderstood, and has been taken the wrong way as well.

  • Welcome to C2 where all you have to do to get what you want without actually understanding how to do it your self is repeatedly make requests for it.

    Just saying..

    Im out, off to request a million dollars... repeatedly.

  • Zionmoose

    You should probably point out that you need more experience than 40 minutes as well.

  • The first thing I would look out for is security. Its all very open, and very hackable as well. There are already several npm's for different web auth's Facebook, Twitter, Google, etc. Those or others could be used to layer some defense, and would be good experience for a starter.

    There are also many different npm's for making connections(Websockets etc), as well as databases.

    I should say I have no idea how the file system would or even need to fit into that, as well as no idea how well Node-Webkit would work for a server.

    Also working the packages in with C2's sdk will probably be an issue. In fact I'd wager it would require rewriting some to suit C2.

    Then you also have to take into account the third party nature of all that, don't want to step on anybodies toes.

  • Well it really wont have a lot to do with the Node-webkit plug, although you would want it to do some file work perhaps.

    What you would really want to do is use the Node.js side of it.

    https://github.com/rogerwang/node-webkit

    And have C2 be able to make both the server, and the client.

  • I don't see why no ones using Node-Webkit.

    You could introduce a npm package via the plugin sdk, and write all your server side logic in Construct.

  • Not sure what to think of that.

    How big is the image folder after the game is exported?

  • There's no reason for it to use more ram.

    Where are you getting that reading from?

  • The only time you should be able to increase memory use is when you add new textures.

    When you say duplicates do you mean multiple instances, or brand new objects?

  • IID gives you the index of the instance, UID gives you the index of the object.

    Both are based on the order in which they are created, however you can have multiples of IID, and only one of the UID, but it can be recycled as you destroy objects.

  • Technically you could import an svg using the xml plug, however parsing that would be a big pain in the tuchas.

  • Perhaps you should define programming, oh and while you're at it could you spell tutorials?

    • Post link icon

    I fail to see how throwing money at it will help, its still just one guy doing the code, and C2 is his thing. I seriously doubt he would like to hand the keys over and say have at it.

    Besides 2d isn't dead, in fact multi-image animation with Spriter is in its infancy, and the possibilities there are immense.

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  • Ipad 3 runs fine, no weirdness with bars, well no real issues anyways.

    The bar does act strange sometimes, but I think that may be a bug.

  • Most games rely more on the gpu.

    Unless you mean multi-cores, in which case I would point out that the Path movement behavior uses Web worker.