newt's Forum Posts

  • The app will have to be running, yes.

    Then I don't think you can call the phone, but you can make a sound sure enough.

    You might look into notifications(Cocoonjs etc.) perhaps.

    That would most likely require a server, and add several degrees of difficulty.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • All you're doing is checking if your current location is close to another location... every x seconds.

    System "Is between values" should suffice.

  • Double click on the layout, scroll down to where it says Media, double click Geolocation.

    That will be 2 cents please.

  • Would love to know how it preforms on the Pi.

  • Yan made a plug.

  • Sounds like a conspiracy.

    Maybe you should take it up with a higher authority, NSA pehaps?

  • Events run every tick, top to bottom.

    A loop in an event is ran, and then moves on to the next event, so any waits happen asynchronously.

    What you are wanting is for it to move, and then move again.

    Those must be separate ticks.

  • Why cant you just open the xml files in the caproj in an editor and print from there?

    Edit:

    Wut he^ said

  • Never would have thought of loading an image. That's the k.i.s.s. method at its finest.

  • Bravo for getting that to work form the browser object!

    The only problem is snapshot only gets the view port.

  • That's completely doable, just take a look at the Canvas object's Canvas.rgbaAt(), or Canvas.alphaAt().

    Personally I would just fill a layer with tiles, and erase those not needed by using the mouse, and layer scale.

  • I think your best bet is to do a separate editor, and load a map at runtime, perhaps using Rojo's Canvas plug. It can do per pixel comparisons.

    The reason for that is that kind of generation would take a long time.

    As to the corners:

    saltgames.com/2010/a-bitwise-method-for-applying-tilemaps

    Seems to me you could check the offset for more than one tile.

  • Looks like the Overlay fx will work nicely.

    Also its painfully hard to edit anything at that size without a zoom in the tiles menu. I noticed Tiled does not have that feature either. Any possibilities there Ashley?

    If not perhaps some other type, or new object would be better suited for this. I say that since it seems one pixel is the way to go.

  • Pixel by pixel isn't so bad if you split a tile-able image into 1 pixel tiles, and use the rectangle tool to place multiple tiles. Like the bitwise/ Salt method.

    Then again Im quite sure the mask method would work using an fx.

    Edit:

    Scratch that first suggestion, it seems a bunch of different tiles really brings the fps down!

    It might work if it wasn't all 1 pixel. 2, 4, or 8 might be ok, but you might run into symmetry issues finding a single point in an even number.

  • Just an update on this.

    What I think I will do is make a basic capx that just sets up the isometric part, along with a detailed tutorial(perhaps a vid), on how to set things up.

    From there you can set up what ever movements you like on a 2d layer.

    If there is interest I will then make other capx's that do a specific movement type, for a separate charge. The reason for this that is there are basically two movement types, Pathfinder, and 8 Direction, but both of those deserve to have both mouse, and touch examples. Its about the same for paths, but a keyboard/ joystick input are much different.