newt's Forum Posts

  • Ok I think I have figured out a few things.

    The end game is to change all the tiles green.

    Updated link with new game play.

  • And how do they sell it?

  • Yes I'm talking about behaviors too. You can make any kind of behavior with events already, but the lack of reusability makes that less fruitful.

    There could be thousands of quality plugs with mechanics still unexplored.

    Sure the third party solutions are valuable, but api's come and go. Just like javascript developers.

    Edit:

    There could be thousands of quality plugs to sell on the store with mechanics still unexplored.

  • Sorry, I can't take your word for that. Unless you can show why that won't work.

    We are, after all, using events to manipulate javascript.

    Granted it would take some time for someone to dig in some third party code to figure out how to call the necessary expressions, but this isn't just about using libraries.

    We need reusable events.

    We need the ability to loose the chains of those third party libs.

  • Might be easier if you converted from binary.

  • > Cordova gives you the files to use with a third party wrapper.

    >

    Doesn't that mean I need to have a website?

    A server perhaps, but that is for fairly advanced games.

    Most mobile games require only the third party wrapped package, and a license.

    ... and a lot of effort.

  • "C3 is not going to allow non coders to "make plugins".. that's the whole point of a plugin is to connect C2 (non coding) users to bodies of javascript that call on larger solutions like revenue generation that don't care if you're using C2 or Unity or Unreal.. they are just a service."

    There's no reason for them not to make it so the users can create their own plugs using the sdk via eventing, other than the extra work involved.

    It would be a huge selling point.

  • But the catch with plugs is you can't demo them in the editor.

    Then speaking of editors, no one's going to want to develop for C2 when C3's in dev.

    And we have no idea what C3 will bring, or change.

    If C3 adds the ability to make your own plugs somehow, then the whole concept of a plugin market will change.

  • It's basically just a flick scroll demo.

    Swipe in the direction you want to move the camera.

    Maybe a Fruit Ninja slash thingy might make it more obvious.

  • Cordova gives you the files to use with a third party wrapper.

  • I built this:

    https://dl.dropboxusercontent.com/u/666 ... index.html

    To sell on the store as a template for a few mechanics, and I guess for that purpose it's fine, but I was wondering if anyone had any ideas for something I might add.

    Some gameplay they have difficulty with that might work with it.

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  • Tiles, and tiled bg for the bulk of it, backgrounds, large inanimate things like walls, etc.

    Sprites for moving, and or animated objects.

  • There are several different ways to upload an example capx.

    "Better one time show, than 1000 times tell."

  • All mobile options are now Taco Bell, or as I call it Cordova.

  • https://dl.dropboxusercontent.com/u/666 ... n_ind.capx

    Containers don't play well with families.

    I would suggest placing the enemies into a single object and using multiple instances/ frames.