Seems like you could do the bulk of that in an external editor beforehand.
#dummylibrary
You could also open it in an external editor using the option on the toolbar (set in preferences).
Also:
http://lmgtfy.com/?q=placeholder+image+generator
Something that will run on just about every platform, without the vertlet rope, and ragdoll physics?
Yes.
I already have something similiar:
https://www.scirra.com/store/royalty-fr ... ey-ninja-4
Its with a just a pendulum, and no vertlet.
Probably need a plug to get a good vertlet rope implementation.
They need to rename it to test version or something like that.
Free implies way too much.
Dunno why I keep doing that.
Fixed.
I think he's wanting something akin to 2d perlin noise at xy = n do fo.
If it's 3 create a tree, 4 zombie.
He's just not sure what xy to compare.
This sort of falls into a weighted probability.
You don't go to a real store for free stuff do you?
opengameart.org
Develop games in your browser. Powerful, performant & highly capable.
Sure, it should be doable on desktop maybe on Ios with WKWebView.
BTW physics works on tilemaps.
Immovable that is....
> Why are all the examples someone looking at you straight on? Can this be used to make a platformer character? Cool tech anyway. > Live2D SDK doesn't contains poly vs poly collision detection. So it is more suitable for touch collision or non-collision games. Below is a Korea game demo which uses Live2D heavily: Subscribe to Construct videos now
> Why are all the examples someone looking at you straight on? Can this be used to make a platformer character? Cool tech anyway.
>
Live2D SDK doesn't contains poly vs poly collision detection. So it is more suitable for touch collision or non-collision games. Below is a Korea game demo which uses Live2D heavily:
#boobphysics
Why not just use the fade, or sin behavior?
Dt is a small number, in fact the main point of it is that it can be zero.
Anything times zero=?
What ever method you are most comfortable with, so it's up to you.
I would make sure to use dt however.
Lots of events that would normally not eat up cpu, do add up. Many things do not need to be checked every tick.
Additionally the condition "every tick" could probably be used just once with all the actions together for ease of debugging. Just be aware that order still matters.
rexrainbow, you would have received many negative reactions on StackOverflow with your "very meaningful" answers... Do you know what "refactoring" is or you reply just to reply?
rexrainbow, you would have received many negative reactions on StackOverflow with your "very meaningful" answers...
Do you know what "refactoring" is or you reply just to reply?
Given that he has more plugs than anyone else, and is not a native speaker you might put a little effort into figuring if what he posts might have additional meaning.