newt's Forum Posts

  • You could use pick nearest with distance()

    Create object at random(maxwidth), random(maxheight)

    -While object.count is less than value.object max

    ->set ranx.value to random(maxwidth), rany.value to random(maxheight)

    ->object pick closest to ranx, rany

    -->distance(object.x,object.y, ranx,rany)<value.mindistance

    --->create object at ranx, rany

    • Post link icon

    I'd say it's either something weird on your system, bad hd, etc, or you clicked the wrong button.

    I right click an event to copy, and it disappears.

    Happens all the time.

    Cause I hit cut instead.

    The project isn't that big. Remove any third party plugs, and if you can replicate it send a private copy to Scirra, and make a bug report.

    Pro tip: And grow a thicker skin.

  • "2d MMO"

    Pick something easier to start, like, say.... anything else.

    • Post link icon

    Did you understand mine?

    Make a freaking repeatable example project and post it.

    Don't make claims you think are tips in the how do I section.

    Make bug reports in the bug reports.

    That's how this works.

    • Post link icon

    Well you still haven't given any proof. How else would you expect them to reply?

    You started with a somewhat inflammatory title to begin with I might add.

    They rely heavily on the forum to promote the software, so obviously they will rigorously give out smacks to anyone making unproven claims.

  • More like devolving....

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  • It's not too bad.

    You just have to send the client the time,and the id of the target.

  • First of all don't use the bullets collision.

    Second don't make the hit effect at the collision, do it at the target.

    You get the distance of expected collision from the raycast, and time it that way.

    If a bullet moves at 1 pixel a second, and the object is 10 pixels away you would destroy the bullet after 10 seconds... given it has constant speed.

    Likewise for the object being hit. In fact I would say it's more important to time it's fake collision than it would be for the bullet, since bullets frame skip a lot anyway.

    #timerbehavior

    Also the bullet behavior has a distance method, but I think timing would be better here.

  • There is no bullet......

  • Oh, Ok, good luck.

  • They already do from the Chrome store.

    So I don't think you can expect a bunch of extra income from this.

    Sort of like instant apps... C2's been there done that.

    Except we have to jump through some new hoops.

  • Um, if you ever find that variables aren't set instantly, then that is a bug.

    Please report it.

    Just sayin...

  • Excellent!

    Makes it a great way to deal with effects, especially if the object is destroyed before the set duration.

  • https://lmms.io/

    It has sfxr built in.