newt's Forum Posts

  • If you're not resizing them I would suggest not using image points, and just placing them manually. Hotspot x-1, y+4 etc.

    Image points uses some trig that won't always work correctly at that size due to the math with angles.

    A non trig type of behavior to replace Pin might be in order here.

    It just wouldn't handle scaling very well, or rotations....

  • Yeah, this uses the official Pathfinder behavior, so as long as it's solvable, and sized correctly it will do that.

    That's something you can test for without this.

    The template is made to help reduce instances riding on top of each other, and it gives you a choice of different formations to form at the end of the path.

    Like you might not want a grid formation in a narrow path, or a single line in a corner.

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    <p>Problem:</p><p>While the Pathfinder behavior is excellent at finding paths, and moving objects around like tanks, it is not conducive for use with multiple instances. The main issue there being overlap.</p><p>This template attempts to alleviate that with the use of formations.</p><p>These formations allow the user to reduce instance collision, as well as allow for tactical placement.</p><p>Please check out the demo to see how this works.</p><p>Note that placement is simplified for both desktop, and mobile.</p><p>All you have to do to move a formation is double click, or tap where you want them to go.</p><p>Then you have buttons on top to try the different configurations, as well as add, or remove instance.</p>

    Use this topic to leave comments, ask questions and talk about Pathformers

  • I would say no, The W10 iot is very basic, there is no real gui. It's basically just designed to be a server.

    Perhaps C3, but there's little info on that.

  • Amazon is pretty much the same as Google. The xdk guides it fairly well.

    Amazon does not want you to use Google services, or ads however.

  • You mean palettes in the image editor?

  • Toodles.

  • The editor just had an update that adds that ability.

    Just stick all objects that need to be z ordered into a family, then create a family variable, and make an every tick event that puts the family y into that variable.

    Then add another action in the same event to set the z. Its under System> Sort Z order.

  • "You reap what you sow."

    That goes both ways, you can always make one, or have one commissioned.

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  • Heh

    That's what I was using:

    Sprite.Spline.Point(Sprite.Spline.CurSegP1,"x")

    Sprite.Spline.Point(Sprite.Spline.CurSegP1,"y")

    for

  • Well it would add to the value of C2, but in that respect if it were redone by Scirra to include the video api, then it should be only available in the paid version of C2.

    It clearly falls under their licensing, of which no one has made a commotion about profit from ads already available on Gamejolt, or Newgrounds, or Kongregate.

  • Thanks a lot

    A nice feature would be adding the facing at n-th point... do you think this could be possible?

    You mean the angle?

  • Since the system now offers a reasonable z sorter I guess It really doesn't need it in the plug.

  • Ok, that would be simpler.

    Thanks again.