newt's Forum Posts

  • Allright. I think I remember most of his summoning ritual.

  • I tried a few, Yann's json, Rex's date, one called deflate.

    All had issues with the files.

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    Funny that copy, and paste is restricted, but drag, and drop is fine, and dandy.

  • Seeded random.

    Count the shots.

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  • Its doable, but not advisable.

    There are better entry points that aren't as limiting.

    Fx for example must exist attached to layouts, layers, and objects, and can't be added at runtime.

  • I can't think of a reason to need a count of something that doesn't change.

    Is this a request for the editor?

  • That's what the cell size is made for.

  • Its meant to be a save state, it's not designed to work with external modification.

    One of the third party plugs for json would be better, as a separate file.

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    I kind of expect the Edge version to run the best, and therefore a Windows Store version as well.

    Even though webgl, and some features are spotty on it, the javascript engine is super fast.

    Of course that brings up the question of why in the hell are they limiting it now with features that aren't well supported.

  • enemyspawn.count

  • If uid exists doesn't sound right. As well as the for each.

  • > My project runs perfectly while previewing on my laptop's browser. When running through Debug Mode the CPU usage is 20%.

    > While previewing on phone, it runs like 2 frames per second and causes the device to overheat. The problem is that my Samsung smartphone has no WebGL, so it uses its processor for rendering, and when previewing on phones that have WebGL (like Xperia), there is no problem at all, though it still overheats the phone...

    > So, I've seen many others have this problem, but can somebody actually share their solution?

    >

    Use Unity for mobile games.

    His answer for when it still doesn't work on Unity would be "buy a new phone".

    Or you can post a capx of what you have and perhaps someone who's actually interested in helping with take a look at it.

  • I wonder how long till we get the rest of the sdk.

    If it has to wait on the C3 runtime, then there will be some issues.

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    > The new platform is not going to get the benefits the forum offers for exploring what the suggestions would entail.

    >

    I don't see any harm in opening discussions about specific suggestions for general discussion

    Ok, cool.

    Half the fun of gamedev is imagining what you can do.

    People don't realise it, but the number of features that we already have is huge.