> My project runs perfectly while previewing on my laptop's browser. When running through Debug Mode the CPU usage is 20%.
> While previewing on phone, it runs like 2 frames per second and causes the device to overheat. The problem is that my Samsung smartphone has no WebGL, so it uses its processor for rendering, and when previewing on phones that have WebGL (like Xperia), there is no problem at all, though it still overheats the phone...
> So, I've seen many others have this problem, but can somebody actually share their solution?
>
Use Unity for mobile games.
His answer for when it still doesn't work on Unity would be "buy a new phone".
Or you can post a capx of what you have and perhaps someone who's actually interested in helping with take a look at it.