newt's Forum Posts

  • As I said anything you learn belongs to you to use how you like, within reason, meaning there is a point where all you are doing is spitting out the same code verbatim.

    For example, if you mimic every core event, and create the same gameplay with only the graphics changed, then it could be argued that it is nothing more than a reskin.

    Basically, memorisation does not constitute learning. Then again, it's not that hard to change a mechanic to make it quite different from the original.

    I would wager that you could simply ask here on the forum, and get many suggestions on how to make it more unique.

    The licence also covers selling derivatives in the Scirra store, as it's basically reselling a template.

    Not only is that bad for the original creator, it also tugs against the terms of one commercial product.

    I would add that just making additional features like a leaderboard, or share buttons are not a change to to gameplay.

  • I think templates are set up to discourage continuous reskinning, and flipping.

    Anything you learn from a template can't be thought of as being part of a license agreement.

    Copy, and pasting events would probably not be considered as being something learned.

  • Haven't you heard? Construct 4 will export to Amazon Dash button only.

    It's the future.

  • Yes. What I've shown is probably the simplest method. You would just need to save the length of the original countdown(15 minutes) to local storage.

    Other methods might include the timer behavior using the save slot feature.

  • I think a 15 minute countdown would be:

    (15*60)-((unixtimestamp-mytimer)*0.001)

    Here's a nice plug for time formatting to keep you from getting floored to death:

  • An example using the date plug:

    https://www.dropbox.com/s/zprnm3t43hu7e ... .capx?dl=0

    Click the button to start a timer.

    Refresh the browser to see the elapsed time.

    I think it works approximately the same as the time away plug does. It just sets the storage less than his example

    Fun fact:

    Unix time is about as old as me.

    I'd ask Mom to be sure, but, eww.

    Happy newt year!

    Edit:

    Here's the plug: http://c2rexplugins.weebly.com/rex_date.html

  • Rex's date plug gives you Unix timestamp.

    All you have to do for elapsed time is save the timestamp to local storage, and subtract the saved value from the current timestamp when the user plays again.

  • It's a catch 22 sort of thing.

    The problem with animations is that you can't possibly know all you need before you start to set things up, and the system does not work well with constant revisions.

    Then the system uses two modes, one for preview, and one for export. Its overly complicated to change things for either side of the argument.

    Loadable animations would solve most things, except memory management, which I believe is a canvas issue.

  • Multiplayer has little to nothing to do with payments. Iap is all done player to server, not player to player.

    That being said, it is fairly difficult to guarantee that no one cheats. There are several methods, features, and plugs to discourage hacking.

  • Width, and height are what define flipped, and mirrored.

    Try setting an objects width to self.width*-1 as an experiment.

  • I think it's better to think of it more like making the dark colors deeper than removing the white.

    That makes it nice for shadows, but it's too expensive as an fx, imo.

  • What kind of stylus does it use?

    I use a generic type with the black squishy end(capacitance screen), and it reacts fairly well.

    Its is a bit janky for mobile, but I think that is an issue with too small buttons, too small input boxes, etc.

  • You could try using blend modes using the approximate method of the gif.

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  • I would use a variable as a counter to load via index with a condition that limits actions to above 50 fps.