newt's Forum Posts

  • Native rant/ passive aggressive attempt to ask for better performance.

  • No this is on Ipad3 os 9.3.5, so I don't expect an Ios fix.

  • Well I think the logic in the capx is a little flawed. Besides the 0.025 dt expectations, the switching between animations rather than frames is questionable as that's not an expected process. Likewise comparing animations does not give reliable results in the wild as part of vsync is the ability to skip frames.

    To me just setting the frame using a counter (frame=count%2) would give more reliable readings.

    I should point out that that will still give me the flashing, but not for long, and in waves, and that's at full screen.

    I get hardly any changes at 25% that size and below.

    https://www.dropbox.com/s/k5fo9clf25pmv ... .capx?dl=0

    I should also point out that that the other capx did give me constant flashing at fullscreen, and hardly any at reduced sizes.

  • It's about 8, so less semi, more old.

  • Flashes like a machine gun on my semi older machine, which you can assume is at least half the market on desktop.

    Another reason you should be designing for low end rather than high end.

  • Well I really wasn't talking about that, and you may even need that in certain circumstances.

    I was just pointing out that the picking system works to make things less complicated.

    Also, yes this is assuming you know the frame beforehand, which is quite common for a matching game.

  • Um, what's wrong with using filtering?

    object.frame=f

    -object is overlapping object, do fo

  • Yeah checking urls is the go to method.

    Of course that's complicated if the host uses a content delivery service, which creates random urls, and pretty much any automated service will have to use them.

    There are other methods which probably shouldn't be discussed publically, as that leads to those methods being bypassed.

    One method that should be ok to discuss is just a Google search. It does them no good just to mirror your work, they need to advertise it just like you do.

    I would note that even though the game was taken down, the reference they give to the spiders was never removed, and is actually the first return from a search.

    I realise that they are just ****** little games, but for a first real try at self publishing, it was not a pleasant experience.

  • Yeah, no, you're going to have a 10 ms variance with javascript no matter what.

  • I don't really get the dt>1/40.

    Seems like that would look janky by default.

  • Lots of ways, make useful posts, misspell words here and there.

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  • Pixels, Kurics, felgercarbs, I dunno, that's how it works though.

  • Does the book say anything about the size of the object needing to be bigger than the text?

  • Just a thought.

    Given how complex Unity is, I think it would be a better idea if such a thing as an editor extension would be better off being made by someone who has extensive experience with Unity.

    That being said, what, if any additions to the new runtime, and sdk can be made to make something like that, or some other type of exporter doable?

  • It's not especially complicated to create something like that. Its main selling point was it created a new genre.