newt's Forum Posts

  • It's a bot Plinkie.

    Setting up for some future spam no doubt.

  • Yeah, gui stuff is much harder to do than you would expect in a html5 engine. Of course that's due to everything being rendered on one canvas.

    The good news is everything you would need is there, plus a few nice third party plugs, well sans C3 till that parts caught up anyway.

    We really need to start pushing for a full svg implementation when it does.

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  • Might as well turn those animations into video files.

  • I don't think highjacking a function will get you where you want. Normal unloading is done layout by layout.

    Also, you would have some issues with using the uid like that. Those ids get recycled.

  • We already have a destroy action.

    You know that, right?

  • For each tank call timer "move" with time loopindex*0.10

    tank on timer move, find path to x,y

    It aso helps to make the xy a random area around the coordinates.

  • Have you really thought this through?

  • Well that explains why everyone says Im so good at faux pas.

  • You must pick them first using variable comparisons, or pick "nth", or some other unique identifier.

    You can then reference other tile maps that were not picked using the instance index, Tilemap(0).tiletopositionX(Player.X)

  • Are these different tilemap objects, or different instances?

  • Might want to check out some of the other features such as the "on created" trigger, as well as containers.

  • When you create an object that object is picked for that event, and you can do anything you like to that object within that event, so long as the scope is within that tier, or sub tier of that tier. If you create a subevent on the same tier then it is no longer picked. Also, new instances will be picked, and old ones are taken out of the sol.

    If you wish to use functions then you must do something like call a system wait as it takes a tick to register for conditional picking.

    I don't consider the way it is as bad design. Its linear, and easy to follow. You create something, and then you talk about...

    On the other hand, calling functions to modify instances is like nightmare fuel.

    Imo, functions should only be called to reuse code, or to break picking.

    You're doing one of those things.

  • Its pretty simple, y is the height.

    You can make a z to serve as a y offset.

  • The closest I know of would be:

    Not sure if it qualifies as multisampling, but there is some sampling going on.

    Otherwise a shout out to Gigatron to see if he might have one.

  • Wouldn't it be just as easy to use an fx?