Its in c2runtime.js
Like this:
dropbox.com/s/seyew4mocclgi3m/drawingCanvasLosCone.c3p
Edit:
Minus the arc of the cone obviously.
Guess you could draw one with the Drawing Canvas plug.
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There is no option to disable vsync. It is hardwired in to 60 fps.
You can submit feature requests on the request site.
construct3.ideas.aha.io
It's one of those weird areas of Construct. I mean you can load an image, but there's no documentation on how, or if it would work as a sprite atlas.
All instances of the same sprite object share the same texture.
This is why sprites have frames, and animations, and things like Tiled background don't.
Well a list is like a shopping list. There are several functions to deal with manipulating the items. They vary from reordering them to adding, and deleting them in multiple ways.
A grid is like the x, and y coordinates you use for objects. You store data at the x, and y position.
Think of it as either an indexed list, or an indexed grid.
Ok.
Tell people to vote.
construct3.ideas.aha.io/ideas/C3-I-193
R0J0 getting a workout today.
construct.net/en/forum/extending-construct-2/addons-29/plugin-sprite-sheet-68007
Im gonna say:
No
Im not sure why anyone wouldn't get this concept, but if you make money, it counts as a commercial project.
You would set the x coordinate, when moving, to the closest x within range, using that formula.
That is if the offset is bigger than one.
Otherwise just use set x to int(self.x)
You could try something like int((sprite.x*youroffset)/youroffset)
I checked out loading a Sprite by the save image of Drawing canvas, and it works, although it looks like the resizing options may be off.
Be sure to use the asynchronous triggers that Drawing canvas offers. You are grabbing from the gpu after all.