Hello everyone!
Long time lurker...
I use the "Jcw_trace" plugin a lot for construct 2! Mostly for raycasting engines and such...
Is it hard to port that particular plugin to the new construct 3 runtime?
Why is this not a feature in construct 3? You (Ashley), have told us that "raycasting is not feasible..." yet the Jcw_trace plugin exist, and work like a charm! Amazing performance! So it's definitely feasible, no question about it.
I love construct 2/3. I am a happy license subscriber for construct 3, and the new runtime is great!
Have a good one!
If you want raycasting in construct 3, please vote here:
https://construct3.ideas.aha.io/ideas/C3-I-193