Huh, it must be taking it as one color.
Try rgbEx(random(random(50,100), random(50,100), random(50,100))
It was fixed in: construct.net/en/make-games/releases/beta/r154
For something like a worms game you can use texture maps using blends. Of course that's pretty limited.
Pasting textures would be pretty interesting. A lack of rotation isn't a deal breaker.
WackyToaster like this: store.steampowered.com/app/881100/Noita
That's what I meant. Something besides white noise, tv snow, etc.
Not a thing, unless you need a seed, or complex noise.
Yes it would be really nice to save to my local Dropbox folder rather than the other way around. 👌
construct.net/en/make-games/manuals/construct-3/plugin-reference/advanced-random
Nepeo What PRNG are we using?
Develop games in your browser. Powerful, performant & highly capable.
You do not have permission to view this post
construct.net/en/tutorials/tips-publishing-html5-games-405
Dropbox, and Gdrive no longer work for exports.
Try netlify.com instead
Just drag and drop the folder
People are experimenting with things, but it will be a while before we see a full implementation.
In the meantime:
construct.net/en/make-games/addons/315/deformquad
You're going to want bones at some point, editing a mesh row by row takes far too long.
Then again that's a toolset thats possibly even more complicated than deformations, physics, inverse kinematics, chains, etc.
I thought the timeline is for animating over time, not deforming shapes, but I may be confused after all I'm still a noob, I have much more to learn. :)
It would probably apply more to bones.
construct3.ideas.aha.io/ideas/C3-I-908
Although I'm on the fence for third party editors since we now have timelines.
What if loops were an action rather than in the conditionals, and they also qualified as asynchronous so you could use "Wait for previous actions to complete"?
Well actually I guess everything does wait until they complete. lol