newday198913's Forum Posts

  • 8 posts
  • Thanks, but i still dont understand. Could you show full expression?

    That happens because the On any touch ends condition applies whenever any thouch input ends: as soon as you lift your finger from the screen, the condition will be triggered.

    The fix is very simple.

    Instead of having:

    On any touch end && is touching speedBtn

    simply have a single condition:

    On touched speedBtn (End)

  • Hi there!

    I need help with multi touch.

    I tried to figure it out using manuals and official specifications, but I can't solve the problem.

    I have an object "Snake" and three control buttons: left, right and acceleration. When I press the left/acceleration or right/acceleration combinations, the object moves correctly. But if I release the left or right button, the acceleration button is also canceled and I need to press it again so that the snake moves forward without acceleration. As I understand it, when I release one of the buttons, the TOUCH plugin thinks that I am taking my finger away and stops perceiving other touches at that moment. My task is to make the buttons work regardless of pressing the others. Please help, I am attaching the project. Thanks!

    drive.google.com/file/d/19gWOkvaCzNquBP38rzZ_ohKrKXWywds0/view - c3p file here

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  • Bro, it's amazing!

    Thank you, it works!

    I leave the link with my test.c3p with correct solution for others

    drive.google.com/file/d/1KqfnL9MCWvyJ_PxEBA7QLnfSOkc1ZEC9/view

  • I need help, I'm making a children's game for vision restoration and have been struggling with the function for a long time. please help.

    I have two color blocks: red and blue, I transfer each block to a separate canvas and then, moving the touch or mouse, I transfer the color from the block to the variable for the FallingBlock and StaticBlock objects.

    I want to make a universal thing that will work fine on the web and mobile and support responsive width (from smartphones to PCs).

    I make the layout size 720 (width) by 1280 (height), my game looks good on smartphones and is displayed in the middle of the screen on a PC cloud.mail.ru/public/y9yg/V7FUfV7eC - it's okay.

    In order for the game to be displayed in the middle of the screen I have to set the layout parallax to 0%. But because my real screen width on PC is 1920, and the layout is 720 in Construct, the system misunderstands my touch when I touch a colored block. Wheel pickers are incorrectly positioned and pass the wrong value to the variable cloud.mail.ru/public/qT4r/msycGCc3q

    If I set parallax to 100% 100% for all layers, then everything works correctly, but then the game elements stick to the left side of the screen (from 0 to 720 pixels of the real screen size) cloud.mail.ru/public/QLWo/kGoxdZUdH - this does not suit me.

    How can I make it so that regardless of the screen width and when the screen width changes (for example, the user drags the browser window with the mouse), I can use touch or mouse to get the correct values ​​​​of the colored blocks and so that the wheel pickers take the value of the coordinates of my touch? . Thank you for any help! C3P example on the link drive.google.com/file/d/1KqfnL9MCWvyJ_PxEBA7QLnfSOkc1ZEC9/view

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  • Hi!

    i need to manage how many users win the game.

    is it possible in your game?

    i want to use wheel of fortune on the conference.

    one user will be able to play only one game.

    And i will give presents to winners.

    But i can give only 40 presents per day.

    How can i limit it in your game? is there any mechanic tricks to do that?

    Thanks a lot!

  • I tried your file and it works for me, the screenshot is saved, but with a few pixels of yellow background on one of its sides (depending on window proportions). Is this the problem you are having?

    You can also try Paster plugin. Basically you paste objects or layers on it, and then invoke download of Paster.imageUrl

    Yes, i want the necessary area is able to be saved without depending on windows size etc like any screenshoter , for .e.g. chromewebstore.google.com/detail/%D0%BF%D0%BE%D1%82%D1%80%D1%8F%D1%81%D0%B0%D1%8E%D1%89%D0%B8%D0%B9-%D1%81%D0%BA%D1%80%D0%B8%D0%BD%D1%88%D0%BE%D1%82-%D0%B8-%D0%B7%D0%B0/nlipoenfbbikpbjkfpfillcgkoblgpmj

    is any way to repair it?

    how can do it in Paster?

  • Hi there!

    i ve got a problem can't resolve for a month

    I want to save the required area as a fragment, for this I create a saver sprite, which I edit with sliders.

    when clicking on the "Save Photo" button, I bring the width and height of the screen to the width and height of the saving spite and after use "On Canvas snapshot"

    But it works incorrectly

    As I understand the problem is at the stage of setting the width and height of the screen, the construct tries to bring the screen to some standard screen resolutions - in the end everything does not work correctly. Maybe this is due to the type of fullscreen in browser (i got "Scale inner")

    what is a problem? if it cannot be resolver with "On Canvas snapshot", advice me please any plugins or smth like that/ Thanks. Uploaded the capx here drive.google.com/file/d/1yenI3JRHGQ7ttpBQLpY-TavN9DWuDM02/view

  • Hi, I need help.

    I select the area in the image and I want the selected fragment to be separately saved or become a working element. A standard snapshot gives me the entire screen, I need save a part. i mean prnt.sc/ga8wx9

    Thanks for the advice in advance!

  • 8 posts