neverk's Forum Posts

  • ErekT

    You are absolutely right. I just share the same frustration as so many other C2 dev...

  • newt

    That's quibbling. At the moment it's all HTML5 underneath. Ashley has told that C3 isn't going to make a difference in that field. So HTML5 it is, and HTML5 it's going to be.

  • Maybe this thread can be summarized to point:

    Construct 2 is a HTML5 engine and that's all it is. You can't export anything else.

    HTML5 can be wrapped so, that it's possible to run in devices like stand alone apps, but it's still a browser.

    Construct does that very well, but it shouldn't pretend to be anything else.

    If you seriously want something else, maybe it's time to move forward

  • I believe that learning a simple scripting language is a easy entry to more complex coding. As you said the principles are the same. Learning new things is always wise because all knowledge is somehow related. Simple scripting could be easily compared to Constructs eventing.

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  • megatronx

    for me the godot seems to be the most easy step in to scripting. The GDscript is very simple to understand and I believe that learning some scripting will eventually pay off.

    glerikud

    they have it on roadmap for upcoming releases...

    FMFM

    all Okam studio games are made with godot

    More examples

    This is a nice place to start learning

    Also visual scripting is in plans...

    Nice examples at the developers youtube channel

    Isometric tilemaps with lighting for example.

    The more deep I dig into Godot the more excited I am.

    Here is a really

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  • FMFM

    Every engine needs a time to get familiar with and godot isn't going to make differense in that field. But for me it seems to be quite easy to approach. Unlike unity or ue4. Godots own

    got me quite fast on the tracks...

  • winkr7

    You should check the reviews from the steam page

    That gives a quite good picture what other game devs think about it...

    Colludium

    Seems to be a robust game engine and possible visual scripting makes it even more appealing.

    I'm definetly excited about Godot.

    Here is a really

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  • ALLMarkMade

    Thanks for the nice feedback!

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  • luonnu

    Well done. Keep up the good work!

  • FMFM

    all Okam studio games are made with godot

    More examples

    This is a nice place to start learning

    Also visual scripting is in plans...

    Nice examples at the developers youtube channel

    Isometric tilemaps with lighting for example.

  • I've been trying almost every game engine there is. And always find myself constantly coming back to Construct 2 - only to find myself frustrated at some issue that can't be resolved with current technology. The workflow, editor and event system are superb in C2, but I wan't to make also something else than web-games. I think the construct IDE is perfect, but the underlying engine isn't ready for serious development.

    I have done games in flash, clickteam products since knp-->cnc-->mmf-->fusion,Game maker, tried unity and ue4, spark, polycode, Zgameditor, gamesalad, stencyl, ...you name it.

    I've been avoiding scripting, even though I know some. But now I'm falling in love with Godot engine. It seems to do so many things right. With Godot you need to do scripting, but it's super simple. Almost like making events in C2. The nestable scene system in ingenious. Godot runs in Win, OSX, Linux. Engine is very light, only a 23mb standalone file - i.e. No install required. The layout is simple to understand, the script is very easy to catch up with and it comes in a nice small package with lots of export options. Native android also. And it's FREE

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  • I've been around since Ashley wrote at "the Daily Click" -forums that instead of making plugins for multimedia fusion, he is going to make his own game engine. This has to be over 10 years ago? So Construct Classic became. After awhile development of Construct 2 started and it was supposed to be a "game changer". Ever since I've been waiting for Construct 2 to become credible development tool for something else than web. So I've come to conclusion that it's not going to be anything else, at least for years.

    So lets face it. Construct 2 is a tool for web games and everything else is a bad compromises. C2 shouldn't pretend to be anything else.

    Construct 2 has by far the best editor, but seriously it's only for web games. Too much of a hassle if you try to make something else. Almost every one that has started to do something more serious have switched to another game engine. Even though I love construct 2, It drives me constantly to search for alternatives. And now it seems like I've found something else...

  • AnD4D

    That could be achieved by setting force (polar) to

    force : max amount - clamp(distance(object.x,object.y,blackhole.x,blackhole.y),0,max amount)

    angle : angle(object.x,object.y,blackhole.x,blackhole.y)

  • AnD4D

    I'm using chipmunk for racing game, and I have made the turning by applying force at offset:

    CasuRally

    Up arrow controls the force

    Left and Right controls the offset