> In short term I can make the most with Construct2/3 but the Constructs limits will eventually limit my possibilities.
>
Can you expand a little on what the limits your referring to are?
I mean the problems that many of the more serious devs have faced when trying to port to consoles. And also some issues with performance. Let's look at the Constructs showcase site: Next Penelope dev switched to unity, AirScape dev had major issues with performance, Coin-Op story dev is in radio silence, Mortar Melon dev swiched to unity, Dev of Battle Princess Madelyn switched to unity due performance and export options, just to name few. If there wasn't any issues why would they have left?
By continuing with C3 I just have to accept the fact that C3 export isn't optimal for anything except web.
I would like to be able to export to raspberry pi, switch, ps4.