ps: again
right closed visual studio and just exploring went into dev home on the xbox one (this is not the dev area but a sort of pretend version of the real xbox home) and my game was sat there like a real game, clicked on it and it and it worked, so it had been "side loaded" by visual studio.
and now that visual studio is closed and not trying to debug it all the time it is running much better
I would say 40-50 FPS on average, a little janky and has some slow down but I am thinking this is pretty much real world performance of UWP on XBOX ONE
so it is not as good as my surface pro in edge but I would say very usable for games with less going on.
ill do some more tests and stick a vid but it will be a few days , should be spending the spare time on my game rather than this.....
Note I deliberately put the flying logos in my game to push both the cpu and gpu a bit as my game is not complete.
maybe I will take the glokar or kiwi story demos and see how they fair
more ps:
totally off topic and about 5 cans in. Scirra should develop a console that just runs chrome or the best browser links straight to a website with quality controlled html/js games . cos as far as I can see all these wrappers APK or UWP or whatever they are never as good as native browser performance. The browser is the true universal platform not UWP, its just that we haven't figured out how to really monetise it yet and that's why Construct 3 concept is really quite revolutionary and I am very interested to see how it evolves...