neorapsta's Forum Posts

  • 6 posts
  • Thanks lucid, that's got it. Is there anyway to define a framerate other than guessing by place speed ratio?

  • When I drag the troll example it animates right away with no problems, but any animation i've thrown together imports ok but doesn't animate. I've tried typing the animation name into the starting animation and using events to set the animation but no joy. I've tried with one that is just animating sprites and another using bones.

    Is there something i'm missing that the example has? or is it a Pro feature?

    Here's a link to my project on dropbox:

    dropbox.com/sh/t4nhpqwv4woug4u/gA032MJU_f

  • Thanks David, took a bit more fiddling to sort out some other stuff but it seems to work now.

  • Hey guys,

    I've been trying to get a Sprite to face the general direction it's moving as it moves along a pathfinding path.

    Initially when I was just using a simple sprite I just used Mirror based on the X location of the touch. But for some reason I can't use Mirror successfully with objects that are pinned together.

    I've hooked up a test space below, and sometimes the base sprite will face the correct location but in other cases it will keep facing one direction until you define a second path.

    dropbox.com/s/djutuim7u7km99z/Puppet%20Movement%20Test.capx

    I was hoping to have a solution that kept track of the X position as it moved along the path but it flips like crazy, probably something is happening every tick but i'm not sure what.

    Is there a solution I can use to iterate through the nodes? For instances where the pathfinding causes the sprite to double back on itself along its new path.

    Any help would be much appreciated :)

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  • Saw a post on this in the closed bug section, but I can't get it working the way they mentioned

    I've got a marionette that's made up of multiple body parts pinned together and then pinned to a base image that acts as collision.

    I've got it set up so that the base image mirrors based on whether the pathfinding is moving left or right. I've tried unpinning, updating the pin position/master.Angle and then reattaching and it doesn't react.

    Is there any idea if a solution of creating a family would work? I've been trying to find a solution that would preserve the relative attachment of the segments but to no avail.

  • Got the same problem, so thought i'd ask here instead of making a new thread.

    I've got a marionette that's made up of multiple body parts pinned together and then pinned to a base image that acts as collision.

    I've got it set up so that the base image mirrors based on whether the pathfinding is moving left or right. I've tried cacotigon's method of unpinning, updating the pin position/master.Angle and then reattaching and it doesn't react.

    Is there any idea if the above solution of creating a family would work? I've been trying to find a solution that would preserve the relative attachment of the segments but to no avail.

  • 6 posts