nemo's Forum Posts

  • Easiest way is to create one giant invisible object with physics then set it immovable and then destroy it. This will push away everything touching it, just like that orange bird in angry birds.

  • slw666 I think you should first map on paper what are the things your game requires. Start with the most important features and then go down to the least important.

    Examples like...

    1. Fun

    2. Smooth

    3. Leaderboards

    4. makes lots of money

    5. works well on iOS devices(target platform)

    6. Good music

    7. Perfect graphics

    8. replay value

    9. 9001 levels

    10. Better than Angry Birds

    ---

    After this you can rate each from 0-10 according to your own skills/abilities on Stencyl/Construct.

    I think this is what most people do when they plan their career paths or schools.

  • The way it currently works is, that instead of setting the gemstone invisible it's created from a cup with randomly selected id. But I think I could just change the cup sprite to frame with some green glow effect. Thanks for the comments. It really helps to get feedback.

  • I actually left it that way because I didn't want it to be just luck. It gives little bit problems with different FPSs.

  • One of the strangest games I've ever created.

    Remember you need to cash out before you loose.

    You will gain level ups and if you know when to quit you can get your self to the high score list.

    Let me know what you think about it.

    I did it this weekend.

    http://www.kongregate.com/games/skullpowder/game-of-souls

  • Yep! Touch and Keyboard don't mix well together in iframe. I replaced everything with the mouse plugin and it worked.

  • Ashley I'm using r99 and I uploaded my game in iframe to Kongregate, but the keyboard controls doesn't work. I'm using touch plugin if that could cause issues? Everything works perfectly outside Kongregate iframe.

  • If this works out then it's a great thing, but I'm not really seeing this becoming anything big. They were using Minecraft to promote this while in real world the company Mojang has no intrest for it.

    From my point of view, I wouldn't want anyone to modify my game and re-sell it as their product(This is what they were selling as well, "hackable games").

    All the games designed for touch have to be re-created for this device and it's game controller that does not exist yet. I think I actually read that they only have one of these consoles and that one is just a prototype that doesn't have any powerful hardware in it, and is due to change.

    It's also a big problem to sell something targeted for poor people, because it can become exactly as the android market where everything has to be free to get plays. When something like apple products are known to be expensive and you can clearly see that these people are willing to buy whatever new you wan't to sell them.

    Is there going to be any interest among the non-game developers?

    I think if there's any great innovations made with it, it may have a chance.

    One of my favorite TV-shows are the English, Canadian Dragon's Den and the American Shark Tank.

    ---

    Actually I think I have a better idea... What if they would just make android controller and a TV output for multiplayer games that supports them? You could still get these games from android market and play the same game on your tablet...

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  • Hello everybody!

    I was thinking alternative ways to play these pretty laggy large audio files and wanted to do a small test with it. So here's a song split in three parts playing after each other(no preload used). While you may notice some hiccups this should be faster to start play your song. Of course you can always replace it with the real full song after playing the first round of sliced song. Just an idea.

    Test here:

    http://dl.dropbox.com/u/53898431/Sliced_Audio_Example/index.html

    Download the Capx here:

    http://dl.dropbox.com/u/53898431/Sliced_Audio_Example/Sliced_Audio_Example.capx

  • When does C2 start to load the "streamed" audio? Preload doesn't seem to have any effect on it. Would it be possible for me to slice my music track and play them as a sound fx?

  • I liked most of your work. The return and Delectro being maybe the best ones.

    Cyberpunk had some Vangelis vibes in it and Delectro was sort of a mix between Kraftwerk and R?yksopp.

    Some songs had minor flaws just as ZhaoYun mentioned. Mystic Mountain - Ride on the Giant's back had strange ending. Delectro felt little bit unbalanced and leaning more on the left side on my headset.

    I don't think "The return" needs mastering as it's more soundtrack music and needs some dynamics to sound massive as it does now.

    I'm not professional with music, but I do make music as a hobby for my game projects.

  • Good idea. Actually I would like to have all the unused objects, sounds, songs and global variables removed during the export. Maybe with some check button for it.

  • I hope they have removed all the unnecessary permissions from the apps. I don't think anybody want's to install any game that requires full admin rights to your phone.

  • I think the controls should be little easier. Maybe up arrow: go up, left arrow: rotate counterclockwise, arrow right: rotate clockwise and spacebar: go forward. This reminds me of back to the future movies.

  • I noticed this too. Hitting "Del" key shifts active points left. Maybe something to do with the move points with arrow keys.