nemo's Forum Posts

  • <font color=red>Error playing audio 'wuf.m4a': basic_string::_S_construct NULL not valid</font>

    Has anyone else received this message from CocoonJS?

  • Haven't the -50% offer ended?

    It says August 20-27. I would get it, but I won't pay $95.

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    Edit

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    It was still working.

  • I think that r102 makes more sense. If the conditions would be: is mb1 down, is touching circle, but when its just clicked it shouldn't recognize that circle until the second time when it actually exists before clicking.

  • I hope that any sort of 1px auto-crop never comes to C2. If it means that when I import background picture of 256x256 it will be turned into 257x257 picture.

  • Breaking change: This was actually introduced in an earlier release, but was not changelogged: the way spawned or created objects are picked in subevents has changed. Newly created instances are picked in their own event, but not picked in subsequent "sibling" subevents until the end of the next top-level event. This was done for stability reasons. Post to the forum if you need more information / workarounds.

    Ashley I think this is the one that's breaking my whole game. I don't really understand this change and how to fix my game to work again. Should I create groups or add something to my sub events?

    Everything is working perfectly with r99, so should I maybe stay with that, so I don't destroy anything.

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  • Great looking work. I added you to my contact list.

  • So if a big company that's already making that 100k/year wants to avoid the payment, they only need to pay 20$ for an individual person to convert their project into exe. that 20$ was just to be fair for the work that the individual person did when converting. Or maybe this individual person want's to sell that exe to a company, then this individual person probably would never earn that 100k$/year and the company would avoid the payment.

    Well i think this deal sounds weird and scary in many ways.

    In real life if you make that much money i don't think you would use construct 2 as a tool anymore.

    I'm looking forward to this new exe export, but the last demo I tested on my computer didn't work and considering that all other games i've downloaded has been working perfectly.

    If I would release a game using awesomium that would sell badly, and then years after I'm using Unity and a large team and my company would make that 100k/year would I be doomed to pay every year because of that old game i once released?

  • I don't see anyone making even decent income from Kongregate. The only way is to get sponsored and I don't think they currently sponsor HTML5 games.

    I'm not familiar how the games in Facebook work, but I think they are mostly just variations of Farmville.

  • 0plus1 I think you can do that yourself using a global variable and add +1 on touch start and -1 on touch end. C2 seems to be recording multitouch, but can't tell individual XY coordinates for these.

  • what does the error log say? That really sounds like something caused by the 3rd party plugins.

  • What I read about AppGyver is that they are taking HTML5 apps closer to native feel. I don't know about the performance, but this is a solution to keep an eye on.

  • roland

    If you just want to send something like your game's score to leaderboards kongregate, you can do this with the Kongregate plugin included in C2. You just send it to kongregate after first you have setup it in your games settings at Kongregate's site. Avoid capital letters and send your information to them first time in the very beginnig of your game and also when the player actually have some score.

    If this was what you wanted to do and if you need more help just let me know.

  • I just hope CocoonJS audio issues will get fixed, like the sudden muting of certain sounds.

    Also it seems that Android or iOS doesn't support OGG in CocoonJS. Could these extra files be disabled when exporting to CocoonJS or Awesomium to keep the file size as small as possible?

  • That site looks nice and simple.

    I think it's a good idea to keep public game design diary for more art concentrated games, but If you have great creative ideas in your game then there's always a risk for people taking your ideas. This kind of things should keep you active and help you to finish your project.

  • Ashley I think i had "use mouse input" set to on. Thanks, I'm going to watch out for this in the future.