Nefaru's Forum Posts

  • Okey thanks guys! One last question, ist there something like a command where you could say if there comes a user input "W", make exactly the same like if he would press "Up arrow". Somethin like a pointer on my "Up arrow" event. If he press "W", make the same event as he would press the "Up arrow" ^^ If you know what I mean

  • Here I thought I made it!

    http://www.pic-upload.de/view-29840163/ ... e.png.html

    Now its working with the "left arrow" but not with the "A"! Why! ^^ Pls guys help me ^^

  • Yeah something like that but its not working :/

    Now I have it made exactly like this: On "A" pressed

    • Player set mirrored
    • Player set platform maximum speed to 400
    • Player set animation to "Walk"
    • Player simulate platform pressing left

    But its not working... ^^

  • Okey thats sounds nice but I have the problem that my charakter walks correct with the arrows (maybe thats default)

    but with the "A" he just sets the animation and stuff, but he doesnt move.

    • Player set mirrored
    • Set animation "Walk" (play from beginning)

    Thats my event for the arrows and it works. Is there another action that I need for the WASD buttons?

  • Here's my first trailer. It's a pixel platform game with some cool guns'n'stuff!

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  • So its a long time ago I made the walking events for my main character. Its just:

    When left arrow pressed:

    • Player set mirrored
    • Set animation "Walk" (play from beginning)

    Thats works fine. But I think it would be nice to also make the WASD movement.

    Is there a easy way to combine it with my first "arrows" movement or how can I do it?

    I already tried an extra event like this:

    When W pressed:

    • Player set mirrored
    • Set animation "Walk" (play from beginning)

    But here he just goes into the right animation but he doesnt walk...

    Best way would be something like this: When left arrow OR w pressed: ....

    Thanks guys!

  • Thanks, I will try it as soon as possible

  • So my player can doublejump. I made a "play sound event", always when the player press the "up arrow".

    Thats works fine, but now the jump soundeffect comes always when I press the "up arrow" button.

    If i spam the button when hes in the air, you alsways can hear the soundeffect. But I just wonna hear it, if the character really makes a jump ^^

    How can I check that, its not that easy with a double jump. Thanks !

  • Thanks VValt !

  • So I made a platform game and now I have a sound problem. I made events like if a rolling stone overlapps some special places, you can hear a sound.

    Yeah thats fine, but I just wonna hear the soundeffect when the player is in the window where the event happens. Now you can hear the "rolling stone"

    all over the level. How can I make it, to hear the soundeffects just when the player is in the near or on the window? Thanks !

  • Hey I'm from Switzerland and I'm a programmer. I always wanted to make a videogame

    Now with Construct 2 I have the chance to make it! I'm 25 years old and I have 2 dogs.

    Soon I will publish my first platform game here. Thank you guys and have a nice time

  • Here, I don't know if you mean something like this, but the fire effect is pretty cool

    =>

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  • Thats sounds also pretty nice, thanks anty21ro

  • Oh i got it! Had to invert the last step Thank you guys!

  • First thank you wabsol sorry ^^