Nefaru's Forum Posts

  • I have changed it a bit.

    http://www.pic-upload.de/view-30253808/ ... n.png.html

    Now everything works, just the walking animation with the gun is still not perfect. The right animation starts but just with the first frame.

    The character starts to walk (walking animation) but just the first frame, then he stopps till I release the left or right key...

  • Hello <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> So here's my problem:

    My main character has some animations, like walking, jumping, default and stuff... that works fine.

    If he finds a gun, I add 1 to my global variable "gun_ready". Then I made a event: If gun_ready = 1, set animation to 'Player with gun in his hands'.

    Thats also working. But I have another animation for my main character, if gun_ready = 1 and the player presses left or right walking, the animation should change to the walking gun animation. I also made a screenshot, my english is not the best :/

    http://www.pic-upload.de/view-30253436/ ... m.png.html

    So the normal animations are working well but if he have a gun (gun_ready = 1) I can't change the player animations, why?

  • Okey I understood ^^ Next step are nice animations for my main character!

  • trquangss Thanks man! Yeah I know what you mean, but it's a bit tricky because I don't have a lot of pixel to work with ^^ I made in each level, except the bosslevels, one or two secret areas with a treasure

  • Hello, here's my first version from my game "Ultra Fred".

    The music and soundeffects will comming soon. But what dou you guys think about the levels and the gameplay?

    Do I need more details, harder oder easier bosses? Or puzzles, and what kind of puzzles?

    Thank you for your feedback

  • Perfect! Thanks

  • Can someone help me?

    http://www.pic-upload.de/view-29977411/pause.png.html

    I just wonna have a pause menu, when the user press "esc" the game should be paused and if he press "esc" again, go back to the normal game.

    Thanks!

  • Yeah that will be my next step, also locked levels first. Its just a first preview

  • First preview from my platform game "ULTRA FRED".

    • 10 normal levels + 5 boss levels
    • 4 worlds ( jungle, snow, fire, highlands )
    • 3 weapons ( lasergun, rocketlauncher, minethrower ) + riding raptor

    http://www.heroic-mountain-goat.ch

    There is still a lot of work to do, especially music and soundtrack. But pls give me a first feedback.

    How do you like it? Any Bugs or things you guys don't like? Some parts too hard?

    Thanks and have fun! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Yeah I tried it, you guys are right! I already fixed it Thank you!

  • I have a small problem with my text object. Under my healtbar there is a text "Points:" with a variable who counts the collected points like "Points: 450".

    The problem is that the font style is getting fatter when I come to the next level (layout). Not just the text object, also my points variable.

    Is it a C2 bug or where could be the problem? Thank you

  • Ahh nice, thnak you guys

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  • Hey guys ^^ Sorry, I'm from switzerland and my english is not the best..

    I have a dialog in my game and need your help.

    "At the moment he's testing a OR an really fast jet plane."

    I'm not sure about a or an... Pls help me ^^ Thank you

  • Cool Thank you

  • Yeah but the problem is with "default controls" the arrow keys are not working the same as WASD. It's a bit complicated to explain and my english is not the best ^^

    I think I have to set my main characters default controls to no and add some more actions to my walk events. With the default controls you dont need a action like "simulate platform pressing left". It also works without is, but just with the arrow keys. Thats was also the problem why my OR not worked... Thanks!