Hi, I've got double jumping working in my platformer game following some examples from here: scirra.com/forum/platformer-double-jump_topic45730_post286132.html
But the player can also touch the side of a wall and continuously jump up it, as its refreshing the jump count. I'm already using the is landed condition, but it still allows the player to climb up the walls.
The one way I know of fixing this is to make vertical walls different objects that don't refresh the jump count, but that's going to be pretty annoying to do for every level.
side question: how do i make the platformer behavior player go up angles steeper than 45 degrees.