ndremake's Forum Posts

  • 5 posts
  • And it ends up not being able to save backups. What is happening? I can't figure it out. Is it GPU related?

    Error report information

    Type: unhandled rejection

    Reason: Error: Failed to fetch TypeError: Failed to fetch

    Stack: TypeError: Failed to fetch

    Construct version: r322

    URL: editor.construct.net/r322

    Date: Mon Dec 19 2022 10:35:46 GMT+0000 (Greenwich Mean Time)

    Uptime: 4205.2 s

    Platform information

    Product: Construct 3 r322 (beta)

    Browser: Chrome 108.0.5359.125

    Browser engine: Chromium

    Context: webapp

    Operating system: Windows 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/108.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (AMD)

    Renderer: ANGLE (AMD, Radeon RX 570 Series Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2

  • Using events, the Drawing Canvas plugin how do I check the canvas for a colour at a certain pixel.

    and create an object at that location. Like, there's the expression to check the snapshot's pixel colour and store that info in a variable, but I'm confused as to how i could actually create an objec there.

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  • I think I read a post about this. But I can't find it.

    For instance, if I recorded a video of my cat and wanted to use it as a boss, without turning the video into a sprite.. As in, have some kind of collision detection between the content of the video and other sprites on the layout. Even if I have to use a basic colour filter to make it easier.

    Is there a way to do this with video/user media? And going further, is it possible to create a kind of eyetoy/mario kart home circuit game?

  • "The webpage at preview.construct.net might be temporarily down or it may have moved permanently to a new web address.

    ERR_FAILED"

    console log:

    The FetchEvent for "https://preview.construct.net/" resulted in a network error response: the promise was rejected.

    Promise.then (async)

    (anonymous) sw.js:745

    2node:internal/deps/undici/undici:6460 Uncaught (in promise) TypeError: Failed to parse URL from [object Request]

    at new Request (node:internal/deps/undici/undici:6460:19)

    at Agent2.fetch (node:internal/deps/undici/undici:7157:29)

    at Object.fetch (node:internal/deps/undici/undici:8060:22)

    at fetch (node:internal/bootstrap/pre_execution:195:25)

    at HandleFetch (sw.js:687:10)

    Request node:internal/deps/undici/undici:6460

    fetch node:internal/deps/undici/undici:7157

    fetch node:internal/deps/undici/undici:8060

    fetch node:internal/bootstrap/pre_execution:195

    HandleFetch sw.js:687

  • The preview for Nwjs tool is broken for me. When I load the remote preview it gives me a chromium style failed to load page.

  • 5 posts