And it ends up not being able to save backups. What is happening? I can't figure it out. Is it GPU related?
Error report information
Type: unhandled rejection
Reason: Error: Failed to fetch TypeError: Failed to fetch
Stack: TypeError: Failed to fetch
Construct version: r322
URL: editor.construct.net/r322
Date: Mon Dec 19 2022 10:35:46 GMT+0000 (Greenwich Mean Time)
Uptime: 4205.2 s
Platform information
Product: Construct 3 r322 (beta)
Browser: Chrome 108.0.5359.125
Browser engine: Chromium
Context: webapp
Operating system: Windows 10
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 8
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/108.0.0.0 Safari/537.36
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: Google Inc. (AMD)
Renderer: ANGLE (AMD, Radeon RX 570 Series Direct3D11 vs_5_0 ps_5_0, D3D11)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2