nazar_314's Forum Posts

  • 12 posts
  • I use the SPLINE plugin in my project, and I get this error when exporting html 5. Has anyone encountered this and how to fix it?

  • The project has added and uses the Spline plugin, but when exporting it produces the following errors, so I do not recommend using such a plugin.

    Or maybe someone knows how to fix this, can anyone tell me?

  • orking/498133806/c3runtime.js:5337:2: ERROR - [JSC_LANGUAGE_FEATURE] This language feature is only supported for UNSTABLE mode or better: Public class fields.

    5337| to_degrees = function(x)

    ^

    working/498133806/c3runtime.js:5342:2: ERROR - [JSC_LANGUAGE_FEATURE] This language feature is only supported for UNSTABLE mode or better: Public class fields.

    5342| to_clamped_degrees = function (x)

    ^

    2 error(s), 0 warning(s)

  • how to fix this?

    working/278657427/c3runtime.js:5168:2: ERROR - [JSC_LANGUAGE_FEATURE] This language feature is only supported for UNSTABLE mode or better: Public class fields.

    5168| to_degrees = function(x)

    ^

    working/278657427/c3runtime.js:5173:2: ERROR - [JSC_LANGUAGE_FEATURE] This language feature is only supported for UNSTABLE mode or better: Public class fields.

    5173| to_clamped_degrees = function (x)

    ^

    2 error(s), 0 warning(s)

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  • ok,i get it,thanks man for help

  • I have a capx file that opens only on construct 2, how can I convert this file to c3. If I try to open the file on c3, it says that certain plugins are missing, but these plugins are only available on c2, what should I do?

    у меня есть файл capx который открывается только на construct 2, как мне преобразовать этот файл в с3.Если пытаюсь файл открыть на с3,то пишет что не хвататает определенных плагинов,но эти плагины доступны только на с2,что делать?

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  • what does this error mean, I loaded all these plugins into the folder with the construct 2 program, but nothing works and how to fix it. I realized that this will not work on C3, I want to open the project in C2, but the plugins from your site do not work

  • ok, but how can I add such old plugins and behaviors to c3? Construct 3 itself recommends the old version on which I should install these plugins, but another problem is that it doesn’t see them, what should I do and how to add them to the runtime environment ?

  • I have an old project in c2, but I want to convert it to a c3 file, but before that in the addon manager I need to load old plugins and behaviors that should be present in the project. These plugins seem to have been purchased with the game, but I don’t understand how to add them, or tell me where I can download such plugins

  • How to correctly make multi-touch using a touch ID? I do it through - Touch.XForID(Touch.TouchID)<640 and the same with Y. That is, I have 4 players and each has their own playing area where they can press, so the screen is divided into 4 parts.

    And it seems to work, but suddenly knowledgeable people will tell you what’s best (note, I don’t need a joystick) But there are a couple of problems, for example, I do a press at the start and insert this function - some action occurs and when the touch ends, I also insert this function since I have actions that should occur exactly after pressing, but if you start pressing in the first player zone but move your finger to coordinates that are not included in the condition, the event freezes and you have to point at the screen again.

    How can I fix this and is it possible? how to improve it?

    Как грамотно сделать мультитач через идентификатор касания ?Я делаю через - Touch.XForID(Touch.TouchID)<640 и так же с Y.Тоесть у меня есть 4 игрока и у каждого своя игровая зона где они могут нажимать,тобишь экран разделен на 4 части.И это вроде работает ,но вдруг знающие люди подскажут как лучше(примечание мне не нужен джойстик)Но есть пару проблем,например я делаю при старте нажатия и вот эту функцию вставляю - происходит какое то действие и при окончание касания тоже вставляю эту функцию так как у меня есть action-ны которые должны происходить именно после нажатия,но если начать нажимать в зоне первого игрока но увести палец в координаты не входящие в условие,то событие зависает и приходится заново тыкать на экран.Как это исправить и можно ли это как то доработать ?

  • Tell me where the z depth settings of the project are located, I can’t find something? And also the question is, can I set z depths through system<action? Or is this done only through properties

    Подскажите ,где находится настройки z глубины проекта ,я что то найти не могу?и так же вопрос могу ли я настраивать z глубины через system<action?или это делается только через properties

  • 12 posts