Narbles's Forum Posts

  • 6 posts
  • Hey AllenT,

    Thanks for the reply! And thanks for the compliment on the website!

    We didn't build the website in Wordpress. It's just a landing page so we didn't need anything that heavy. All we used was Foundation 5 (for the nice flexible grid), Sublime Text 2 (for the coding), and Photoshop/Illustrator/Manga Studio for the graphic assets (Manga Studio was for the paint-brush stroke looking stuff.) There are also a few extra scripts in there for specific purposes. If you need any of those you can just look at the page source and find them, or ask again and we'll refer you to them.

    Making it took about a week. Most of the time was spent making all of the graphics and tweaking the design. If you don't have to make too many graphics and have figured out the design beforehand, it should take less time, possibly even just a day (and you'll probably have better loading time .)

  • Thanks guys!

    I agree some people are turned off by the virtual gamepad, I personally thought it was the only way to achieve the level of control I wanted for the gun-play. I had a number of people play test until it seemed like the controls were intuitive and tight enough as to not inhibit the gameplay, so I guess we'll see if it pans out haha.

  • Hey guys!

    Umi is an infinite-runner/platformer action hybrid coming soon to Android.

    This is my first game I have developed to completion, so I hope you guys enjoy it!

    *Currently working on an in game shop to spend your collected orbs*

    Cool ideas for things to include in the shop would be appreciated!

    Homepage

    http://umimobilegame.com/

    Trailer

    *Umi is being released this Tuesday 1/20/2015*

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  • Pretty cool, reminds me of Nuclear Throne. Although I've had some major lag issues with it on my galaxy s3, as well as some issues getting caught on geometry when walking through tight corridors.

  • This looks great. I hope you guys are successful with your kick starter, the game itself looks rather charming and well made.

    Your video "Rance's Story" had me in stitches.

  • Hello fellow Construct 2 users, My name is Josh Hillary and I've been playing around with game design since I was 9 years old.

    It all started when I asked my parents to purchase me a copy of 3D Gamestudio. An old prefab Game Engine that made simple but fun freeware titles. I had so much fun making little games in 3DGS that it became the catalyst of my growth as an artist and designer. After a small hiatus from game development, I've returned to find the tools available to small developers have grown considerably in both functionality and quantity. Long story short, Construct 2 as well as its community have played a huge part in reinvigorating my drive and passion for game making and I hope to design something that reflects as much.

  • 6 posts