naelian's Forum Posts

  • Look here man i think this is "reset dialogs" on "preferences" option ... you have probably drag the "behaviour" window out of your screen.

    http://www.scirra.com/manual/61/preferences/page-1

    LOL too late damned ! ;-p

  • I'm a father and my son is probably older than most of yours ! ;-p ... if you think i'm young cause i don't write very well english it's false ... it's because i'm a french man !

    I love all games not only video games ... boardgames, wargames, role- playing games ... always want creating games and start doing this with a oric when i was young ! ...

    Now i use C2 to create a game called "Undersea Challenge" ... it's a "jigsaw puzzle" game but with some arcade/action features (time limit/scoring/leaderboard ...) specific undersea rules and feelings ... Try to do something very special that really surprise players !!! ... something new with old ... it's a real challenge !

  • In fruit ninja slash sound is played even if you keep finger on the screen after the slash (no released touch event) and also begins when the slash start ... so perhaps it's more something about velocity checking ... and so need checking the range between previous and actual touch X/Y to give short or long sound ! it's not so easy and it's perhaps done with a lot of very small sounds playing after each others or a single sound but changing the playing speed of the sound itself !

    Good luck, and i think many guys need this kind of effect so it's a really interesting post ;-p

  • I use "pin" behaviour in my game (jigsaw puzzle) to move automatically 24 shadows behind 24 sprites (drag & drop "moving together" effect without any X/Y management).

    The real benefit for me is to keep body line code and "on every tick" sub code for game's logic and conditionnal behaviours. If the pin effect is constant, no need to overload body code and "on every tick events" more than needed !.

  • Yes it's true, need more details for good answer ;-p

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  • If you want to do this for a fullscreen-able game, use scale mode for project and create a invisible object with the "scroll to" behaviour and with the size or your default window size ... the goal is to make this object move and auto scroll the window automatically for you on every tick. For example, if this object "scroll" is centered with X=320 Y:200 (640/400 window size)

    On every tick

    If Is in touch          -> scroll.X=(Touch.X+320)/2

    If not in touch        -> scroll.X=320

    The last condition is here to centered the view again when you touch nothing

  • I love touch/click games ;-p ... things to improve :

    • Time limit game so Time Bonus (shooting smaller balls for example)
    • Dying ball sprites not very beautiful ...

    Really important for this game is longer playing time ... i explain why, after playing i keep in mind 2 things :

    One good : pleasure to shoot balls ;-p (i want to stay in game )

    One bad : stressing alert time limit sound ! (i want to leave game)

    So if i hear this sound more than 5% of the playing time ...

  • Yes it's really true AJTilley, i will be happy to have this one on my iphone in near future ;-p

  • I'm a working on a game with C2 and i'm really frustrated about some plugins limit in games on scirra arcade ...

    For me a arcade is a place where you can share your games ... and also scores and achievements link to games.

    So my question is simple ... as unofficial plugins ("Playtomic" for example) seems not allowed in "arcade" games for leaderboard management ... could we hope have another way to do something like that in arcade games in near future ?

    Sorry if this is a common question, i'm new here ;-p

  • It's good to find people with brain ;-p ... never think to do this like that but now seems to me so obvious !

    Thanks !!!

  • Hello guy, i'm working hard on a game using this playtomic plugin ("Undersea Challenge" in "Your creations" subject) ... notice something which could be useful for you ... posting of score only work if playtomic server can really find the "source" ... on "Dropbox" for example ... if index.html is in a shared folder containing a space ex "/MY GAME/index.html" ... posting of scores never work as playtomic server don't find the "source"(viewing is still ok) ... but with "/MYGAME/index.html" no space and no problem at all !!! ...

    Will be happy if this little post help you to solve your problem ;-p good luck !

  • Hello guys !

    Spend some days away for my computer, coming back now with a new 0.13b version (upload done, same link as before) which is a bug correct version. I was a little more overconfident about the quality of my work and auto guess polygon C2 feature. Listening more players make me understand something was wrong ... sometimes it was really difficult to take some pieces unless always taking them right in center with a sniper accuracy ;-p ... so i dont let anymore C2 guessing the shape of my pieces and do now the work myself. Think the game is now more playable with less feeling of frustation about grabbing pieces and so giving more pleasure ;-p

    I always say giving me feedback guys i need your feelings and so on !!!! .... i realise now how these words have sense.

    Before and after reworking the polygon shape ... no comments ;-p

    <img src="http://dl.dropbox.com/u/74282909/Undersea%20Challenge/guess.png" border="0" />

  • Yes i see your score ! ...

    I can give your some tips but one game interest is to find how it's works !!!

    Just some short tips (gift !) ...

    Pieces disappeared in 60 seconds ... need to touch them to restart the effect !

    To switch and stay in Mask/Short View ... keep mouse button pushed ... only release it for short time if needed ... proceed exactly inverse for the AquaITable/Large View ! ... each view is good for doing something ...

    Avoid too much and short switching of views ... as switching of views create a temporary blindness (it's not a bug !), you also loose accuracy and must recover it staying cool => stay in the same view and switch only if needed ...

  • Hello guys, last version of my game is uploaded ... LeaderBoard Works now (on Chrome/Firefox) and new shadows are always displayed in game so perhaps some little fps drop sometimes (45-60 fps on chrome) but nothing serious.

    Always the same link to play => Undersea Challenge (Version 0.13a) (link update)

    Enjoy !

  • I have great news !

    The first one, "dropbox" seems now accepting to post scores on Playtomic servers with the "funstorm" unofficial Playtomic C2 plugin !!! yes it works with Chrome 18 and firefox 12 ... but don't works at all with IE9 ...

    The second good news, i work on the fps problem which was link to a huge size canvas i use for shadows rendering. With one canvas per puzzle piece the result is really impressive ... actually with 12 canvas objects finished on 24 needed ... i have [NO] fps drop !!! ...

    On Chrome 18, the game is fullscreen at 55/60 fps from the start to the end and i notice no bugs.

    On Firefox 12, the game runs fullscreen at 25/30 fps ... (it's not really fast) ... i notice a little font problem ("italic" lost) but nothing really serious so Firefox can be used if you dont want to use Chrome.

    IE9, same fps as Chrome (55/60 - excellent) and very good display quality ... but just one looping sound in background and VERY serious priority management bugs (some events are not launched !) ... also leaderboard don't work too ... ok avoid !!!)

    I work very hard on the next game version with better shadows and i think no fps drop ... i also improve the leaderboard system.

    If i have no problems the next version (0.13a) will be uploaded on dropbox in a few hours ...