naelian's Forum Posts

  • Ok MAD, new version test done, i put my feedback in a scirra arcade comment (and also rate you with five stars ;-p).

  • Hi guys !,

    So many changes in this new version of "Undersea Challenge" that it was almost impossible to describe all of them !

    So in few words, new physic engine / new zoom system / endless levels !

    Always the same link to play => Undersea Challenge (Version 0.20a)

    Please, need your feedbacks to make this game great !

    ENjoy !

  • Awesome error 404 link ;-p !

  • Hello everybody !

    No update for Undersea Challenge (UC) this day but i deliver you a preview of the new engine with physics i'll put in the next release of the game (soon).

    => Here

    Another technical change ... i use now instances of a only one sprite object to create and manage the 24 jigsaw puzzle pieces ... so it's 48 events less in my game ! ...

    If someone is interesting i'll share a project .capx for this preview for helping beginners in instances management.

    ENjoy ! (sorry a last minute change introduce a bug with r90, now seems ok)

  • fun and delirious ;-p

  • Avoid "FF", Chrome as nearly the same engine than "FF" ... but sometimes 2 times more fast ! ... and text is displayed in Chrome same as in IE (except always in front in Chrome but seems link to webgl).

    Your new number font and black color is perfect. Don't loose time with browser bugs ...

  • Another more "FF" Text/Font bug no ? In my game "FF" loose Italic attribute of my font so => "Chrome" ... IE and Chrome Text/Font display seems nearly the same (except always in front Chrome text display) so i consider them as the "good" behaviour.

    (Mark4Media ... numbers in black and font change => really good !)

  • Good game ;-p, this piano music is really good choice for this kind of game.

    Same suggestions as ramones about last number changing color.

    Improve your text display, seems letters and words never centered into squares.

    About numbers font & color :

    • Use a less "bold" font giving here a little smudge effect.
    • Try black color instead of white.
  • Just to say you use a magic word for me ... Ikagura ... so all dreamcast lovers like me will certainly help you to realise your project ;-p

  • Sorry i don't know very well "mode 7" features but seems to be like using 2/3 layers and give to this layers special parallax properties so when moving there is some effects of perspective ? ... it could be really cool doing this without using layers for that ... but also seems possible to do this without any plugin using layers and parallax settings.

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  • Seems you need some help ...

    The layout size can be far much bigger than the window/screen size ... this feature is used in all scrolling games such as doodle jump. So you don't really create object in "negative" values pos but in pos out of window/screen "view" cause the "view" show only a small part of the total layout size.

    After that you have to solve the scrolling problem ... seems in "doodle jump" the view is centered on "doodle" ... so put the layout in "unbounding scroll:yes" and use the "scroll to" behaviour and assign to the "doodle" object ... The best in to create your own scrolling system using a invisible object with "scroll to" behaviour and make this object changing position when you want the view follow the mouse/touch/sprite or be simply centered in the screen depending on context.

    For some details about scrolling look at this sample project where the view follow the "touch" coordinates =>

    Sample

  • Yes laurent, you can set black color to the layer so you will see black instead of white on borders ... if you want something more beautiful use a TiledBackground with texture and put in at the bottom of the layer.

    Yes it's possible to make pan stop on piece drag ... overload the event for scrolling and add just under "is in touch" "not is dragging piece" (=> "is dragging piece" ("invert" mode)) ...

    I update the sample project with all this settings to show you

    always the same link => Here

    * Add vertical scrolling and scrolling only if "piece" is not dragging

    * Add Black color to layer

    * Add TiledBackground with Wave Texture + Sine Opacity wave in/out effect

    * Reduce opacity of the turtle sprite to see Sine Opacity wave in/out effect under it.

    You can do great things with a few lines as you can see ... you just need more practice !

  • There is a lot of other way to do that but this way seems for me the better and also for scirra (it's a scirra tips)

    If you still have a touch problem there is something wrong in your code. i send you a capx file with sample for better understanding ... if you still have problem share/send me your project for debugging.

    (edit) LINK to a sample project file for auto scrolling feature ... the touch event is not intercept ... (if piece is touch the rotation of the piece is stop and start again if not).

  • Show us you capx man, i think i can perhaps do something for you ... try my project => go fullscreen and look if you have the same problem (keep the mouse button push after pressing the play button for zooming/scrolling features on)

    The project => http://db.tt/9PuUoAlw

  • Big square "scroll" is done with what kind of object ? ... never use a text object as "scroll" !! ... text objects have strange behaviour making them displayed always on top of all others objects ... so perhaps even intercepting the touch event ! ...

    I use a centered invisible empty "Sprite" object as "scroll". To be really sure put this "scroll" sprite object on the bottom of the most bottom layer of the project behind all "active" objects ...