Myton Music's Forum Posts

  • I think you should start at the tutorial section...

    This tutorial is a nice one to start with: https://www.scirra.com/tutorials/253/ho ... tform-game

  • I like the chickens!

  • Damn moonworX!

    Life can be soooo simple....

    Thanks a whole lot for your fast and excellent help!

  • I've been trying and testing but can't seem to get it together.

    It seems I'm just missing one step or simple thing...

    Hope you (or anyone else) can help me out...

    What's going on:

    at the top middle of the screen there's a textbox.

    On start of layout this textbox displays a random color (red, black or blue).

    Whenever a block with this color is clicked, it should disappear.

    That's all there is to it, except one way or another my brains are 'blocking'

  • As far as I know, all if this can be done in C2's image editor.

    Flash behaviour can be added afterwards.

    You could also create two sprites and pin one to the other...

  • I advise you to check the tutorial 'arrays for beginners'.

    It doesn't explain everything about arrays, but does cover a whole lot!

    Good luck!

  • I second that!

    It also makes the site slow, especially on mobile devices....

  • Hi Codah,

    thanks for your quick reply.

    Yes, I'm 'afraid' it goes a bit deeper

    I need to know the ID of each block since the blocks have bullet behaviour from left to right.

    The sooner the player clicks on the block, the more points he's awarded.

    Thinking about it, maybe I have to check the ID if the block AFTER the player has clicked it and only then apply actions to it...

    I'll test with this option, but should you have any suggestions, please feel free to post them

  • Hi there,

    having some difficulties here...

    In my project a block with a random frame number is created every x seconds.

    When a player clicks one of the blocks, I have to know which block it was, maybe by using IID's?

    However, reading the manual, it says you should not rely on IID's, especially not when sprites are newly created and destroyed.

    I'm wondering which is the right track then...

    Array? Dictionary? IID's after all?

    If the 'problem' is not clear, I can create and post a simple capx to try to make things clear.

    Any help would be appreciated...

    Thanks in advance!

  • A0Nasser: completely right!

    dci05049: I'm sorry, I was too quick with my answer...

    You do have to set up the 'gravity' and the 'bounce off solids' in the behaviour settings of the ball.

    Good luck!

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  • Tried Physics behaviour?

  • Awesome!

    I was on the right track.

    Note I'll have to figure out how to decrease the other value. )

    Thanks buddy!

  • Hi there,

    I'm facing a little problem here...

    What I would like to accomplish is the following:

    I want some variable (let's name it 'A') to decrease while the x-position of a certain sprite increases.

    So say 'A' starts with a initial value of 100. As the sprite moves to the right, so as the x-position of the sprite gets higher, the value of 'A' is supposed to get lower until it reaches the value of 0 (zero) when the sprite 'hits' the right side of the screen.

    Any help would be appreciated.

    Thanks in advance!

  • Hi there,

    don't know excactly what you're trying to achieve, but wouldn't the sine behaviour be a solution?

  • Hi warrio1988,

    you can't post URL's yet due to your 'low' reputation... I still have the same problem

    You could however include the picture in your message.