Myton Music's Forum Posts

  • Hi there,

    I'm not too good with arrays (yet... ), so I hope someone can help me out here...

    I'm working on a project in which a player inputs some words; these words are then added to an array.

    Then a second player adds new words, but he has to use all the words that are already added to the array, therefore I want to check if all of the words in this array are used in some textfield.

    The textfield may contain other words, but ALL of the words in the array should be used in the textfield.

    I hope I'm making sense here...

    Thanks in advance!

  • Still....

    My C2 project is about 7 mb.

    When I use Crosswalk to create an APK, all of a sudden it's 53 mb!

    That's a whole lot...

  • Hi there,

    almost afraid to ask but my scroll to behaviour on the player doesn't work...

    It should be sooo simple, but I guess I'm overlooking something stupid...

  • Hi Volkiller,

    thanks for your explanation.

    I guess we'll have to deal with it for the time being...

  • Hi there again,

    don't know what happened or what I did different, but the background music seems to be playing now...

    The APK file size remains huge though...

    Any suggestions on how to reduce this would be welcome, but I guess that's the 'price' we have to pay to use a workaround like this, or isn't it?

  • Hi there,

    I've trying to make apk's using XDK and Crosswalk.

    Everything works ok, although the file size of the apk is really enormous!

    However, one way or another I can't seem to get my background music playing....

    In a previous version of my game the music played without any problem, but now I have no music whatsoever....

    'Sounds' familiar??

    Any help is highly appreciated....

  • Hi there,

    I've been trying to accomplish the following:

    I want a player to click blocks: if he clicks a block with a certain colour, he scores, but if he clicks outside the block or on a block with the 'wrong' colour, points should be subtracted...

    I've been trying (boolean) instance variables, but can't seem to get the thing working.

    Actually I only want to know if a boolean instance variable is the way to go or are there other ways?

    Thanks in advance!

  • Okay, that's clear.

    I haven't worked with animated backgrounds before, so I'm afraid I can't be of any assistance...

    Maybe you could check out this tutorial: https://www.scirra.com/tutorials/458/us ... onstruct-2

    Don't know if this is what you're looking for?

    Good luck!

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  • I don't know exactly what you're trying to achieve, but can't you simply put an image as background?

  • I guess this calls for instance variables.

    Create an numeric instance variable called 'size' (or whatever) for the block.

    Set the instance variable of each block to its size.

    Then in your 'on colission' event, compare these variables.

  • Hi there,

    I might want to collaborate, but won't be able to 'fix' anything today...)

  • Yes!

    Got it working all right!

    Thanks for the help guys!

  • Hi there,

    there a some topics on this issue, but I can't seem to find the right solution...

    In my level 1 I have a 'on start of layout' which plays my audio.

    Whenever I go to the second level though, my audio starts playing from the beginning again.

    I guess this is caused by the fact that I include my first event sheet in the second one...

    Any way of solving this?

    Thanks for your help!!

  • Things in life can sometimes be so bloody simple...

    Thanks Xavier for your fast and helpful reply!

  • Hi there,

    I'm working on a game in which the player has to click blocks to earn points.

    If he clicks the block it flashes for 1 second after which it is destroyed.

    However, I've noticed that if he clicks on the block again before it is destroyed, he earns point again.

    That should not be the case: the game shouldn't end too soon...

    How can I make the block 'freeze' or something so that it can't be clicked anymore?

    Thanks in advance!