Mystwalker's Forum Posts

  • What's the format of the audio? I use OGG and has never given me a problem...

  • Sometimes the order of events matters. It has happened to me several times. Try to place the Volume event first instead and then the Play event. Also, maybe the browser has crappy support for audio, which if I remember correctly, is the case with HMTL5 audio for some browsers. Putting the actions in the same order as in yer example works for me on Chrome. You can also try to make the music lower, put it at -50db to make sure if it works or not.

  • Also, don't forget there's always the big possibility of mods to unblock stuff like this if they were to block it.

  • Yeah. Super Metroid and Megaman X games all have jump. Although, Super Metroid's wall jump it's different than yer game's. Super Metroid's wall jump it's exact and requires you to have timing to be able to do it right. This could affect people who are not skilled at games and just want to play casually. MMX wall jump it's much easier, it is kind of like yer game's wall jump. If you care that yer game appeals to everyone, you could have both wall jump options, but that'd quite a bit of work. Another thing is that you make it MMX like so everyone can play comfortably.

  • It would certainly be awesome to have this.

  • Arrow for movement. I despise WASD. For jumping shift, Z or space. Wall jump if more fun when you have to use direction + jump IMO.

    I think yer game is looking awesome. Reminds me of Limbo.

  • What are you trying to say? Why the sprites destroy all the same time? Do you want to destroy them individually?

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  • > Wouldn't it be a better idea to save to a new temporary file then copy that over the old file.

    It already does that. It saves to myfile.capx.tmp, then providing everything has saved OK so far, it deletes the .capx and renames the .capx.tmp to .capx. So I have no idea how anyone could get corrupt files. I guess these things just happen, so hopefully autobackup will help there anyway.

    (For the record it does the same for every file in a project folder as well - e.g. first it saves to Layout1.xml.tmp, then if successful it deletes Layout1.xml and renames the .tmp)

    Considering this, it's indeed extremely strange someone could get a corrupted file. Dropbox auto-back up would be a great idea and maybe a web-disk option for those with their own server?

  • C2..C2 is tricky. It's lightning-fast, clean, well-designed, and has lots of great features to make your life easier and development faster. I want to recommend it more than anything but I think HTML5 is holding it back considerably. You trade off expansive, powerful, feature-rich games and tools for, well, whatever you can cram into a smartphone or browser. In my opinion multi-platform support means nothing when it cripples everything else. (Hell I don't even think HTML5 REALLY means multi-platform..It can just run games in browsers, and all platforms support browsers..therefore HTML5 games run anywhere.) But of course "HTML5 is young and constantly growing"..I just think that by the time it really gets good, all the desired exporters and that which comes with them could've been finished already..but that's another topic..moving on..

    Hopefully this helps and doesn't sound too biased; I've used both Clickteam & Scirra software extensively. It just comes down to whichever is more appropriate for you!

    Yeah, not to mention by the time HTML5 is good enough, other software may gain the upper hand by being just as good as C2 and having multi export...

  • MIDI is great, widely supported and small. Also, MIDI is easily customized. I always make my music in MIDI first and then I process it into higher quality. I always keep my MIDI files and the finished ones.

  • I was an MMF user, and I can tell you that in what concerns game design and general, C2 is completely superior, save for the things that aren't done yet, like filters, transitions and such. MMF is, however, better suited for native Windows application building. I have seen and made really powerful apps. on MMF. But if it's games, stay in C2.

    C2 and HTML5 are young. I know C2 will get even better, which is really exciting and I have real high hopes for HTML5 to get it right.

  • C2 price is the best, considering all you get.

  • It seems that the last two threads I posted in ended up with people getting mad at you.

    Haha. That's alright, I'm used to it. Not everybody can respect opinions.

  • I am using Windows 7 x64 on a PC, not Mac/Bootcamp..

    I guess the problem is not bootcamp.

    Also, I am importing .ogg and .m4a files directly to C2.

    <img src="smileys/smiley5.gif" border="0" align="middle" /> <img src="smileys/smiley5.gif" border="0" align="middle" /> <img src="smileys/smiley18.gif" border="0" align="middle" /> <img src="smileys/smiley11.gif" border="0" align="middle" /> <img src="smileys/smiley11.gif" border="0" align="middle" />

    Darn so it's not Bootcamp the problem. Not good. =\</p>

  • : what's all the fuss with the corporation insanity there ? Are you blaming microsoft for not having the funds to buy a decent/recent computer ? Why are they responsible for the situation ?

    Same remark as for Wink, if you don't have even a decent gear, you can't expect to execute latest game/technology.

    Fascinating... I must be missing something in my own post because 1) I don't see where I mentioned M$ or ANY company. 2) Where did I blamed them for MY unfit computer...? Oh btw, I do have a perfectly fit computer that runs HTML5 fine, another one that runs ok but not optimum and another one that runs it slooooooooow. And 3) I wasn't complaining about my own gaming experiences or financial situation, but those of poor people in general. You seem to think this is alright, because you and I can afford newer computers, however, this is not right. Is HTML5 an elitist tech then? I don't think so dude and if it was, it would die fast.

    I don't expect a modern HTML5 or even a native modern EXE game to run on a 90's computer, however computer from at least 2005 should be able to run HTML5 like they run EXE. We are talking about 2D game here for crying out loud. Maybe they will, but will it be too late for HTML5 before then? Nobody can tell and I hope not.

    If you don't like depending on browser, just go and make native applications.

    No need to get defensive, and the fact that I dislike the CURRENT state of HTML5, does not change the fact that C2 it's an amazing tool and that I love working with it. So, no, I'm staying. :)