MysteriousAdventure's Forum Posts

  • 5 posts
  • I ran it through a few times and it worked fine, I couldn't get it to to freeze or not progress. When it stops working for you can you see in the debugger that the variable has been set correctly? It could be that somehow the game is losing focus and not registering the mouse input. It could be worth adding a keyboard trigger to progress the dialogue also.

    Thank you for testing! I could only recreate it in project preview so it is possible it is losing focus as you said. In debug mode it works perfectly so I have no way of seeing what the issue is. I'll implement a keyboard method so when the player keyboard mashes it will hopefully continue.

    Thank you!!

  • edit - no additonal plus 1, forgot I did include that in the screen shot

  • I have implemented a left click to continue the dialogue for my game but it intermittently doesn't work(specifically when I do project preview. Any ideas to make sure the game flows and doesn't get stuck?

    GreyConvo start value is 0 with a plus 1 above the first method.

    Here is the file (HallwayEvents event sheet) - drive.google.com/file/d/18I4RdL7vW1rXvtnOzrj48XyMECFqu1oQ/view

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  • Hello, I am still trying to figure out how to make a shop system. I tried making it on the layer but pausing background items would get messed up or the shop items would freeze so I made an additional layout. My question is:

    How do I return my player to the previous layout at the same X, Y coordinates that they left?

    Ex Layout 1 -> Shop layout -> Layout 1 but in different X,Y

    Additional bonus questions that I am trying to figure out:

    2. How do I set the bullet behavior to bounce off of solids for X amount of time?

    3. How to do a coin system? I followed some tutorials I found but my counter on collision doesn't update but does delete the coin.

    Here is my project if you would like to check it out :) : drive.google.com/file/d/1P1wbuNBe_h3uOVDZGKq2bukxgCwwO5QJ/view

  • I want to make a water platform/ solid that moves the player in one direction but I am not sure how to do that. Would the best option be to change the player's acceleration when in collision with the object or do you all have another idea?

    Thanks!

  • 5 posts