MWB's Forum Posts

  • Very nice. Got this far without any bugs.

    <img src="http://mikael.bergene.co.uk/stuff/nobugs.jpg" border="0" />

    Good stuff!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks, it's kind of tricky since the Zombie one is my favorite.. but perhaps the most random, buggy and terrible on performance due to the large amount of zombie entities. Will probably end up polishing when time permits =]

  • The new font works perfectly and the backgrounds make a HUGE difference. Had a couple of issues of trying to type a word and it started typing on a zombie that was still off-screen and I had to wait for him to enter the playing field before I could read the word and finish it.

    Got to level 17 and it stopped accepting any typing and they got me.. so not sure exactly what happened, may have been my fault somewhere.

    Words per second is generally not too useful as the standard measurement for typing speed is either WPM (words per minute) or Characters per minute. The words per second will always be a very low (below 1) value no matter how fast you are. But nicely integrated none the less ;]

  • For the typing speed perhaps you could do for every "successful word" add 1 to a global variable and a "seconds spent during round" Global variable and have the text field set text to:

    "successful words" divided by (seconds divided by 60(for minutes))

    for Words per minute?

    If the player fails before a minute has passed it doesn't work though.

    I'm quite hungry and very tired at the moment so not sure that's even the correct way to do it, but eh.. I like to ramble. Probably an easier way to do it.

  • Very cool.

    On my system (i7@3.20ghz/16gb ram)

    I'm getting:

    59-60 in Internet Explorer

    60-62 in Chrome

    60-62 in Firefox

  • Are you using the fullscreen-in-browser setting? If so try using Letterbox Integer scale instead.

    May I ask the dimensions of your sprites? Are they using dimensions of 8,16,32,64,128,256 or 512? Like 32x64 etc. Otherwise I'm not sure Construct knows how to scale them properly.

    -edited for sense making-

  • If it helps with any further troubleshooting and research regarding the font issue I am using Windows 7 Home Premium 64-bit.

    Typing of the dead (which I imagine you know about) has backgrounds behind words which make them easier to read and to tell apart as (I believe) they get brought to the front when you start typing them.

  • Very odd.. It happens in Chrome, Firefox and Internet Explorer.

  • Oh, odd.. I hate to be the bearer of bad news, but that means there is a bug somewhere. Often some words are missing letters in the middle of words.

    <img src="http://mikael.bergene.co.uk/stuff/bug2.jpg" border="0" />

    I also got this game over screen:

    <img src="http://mikael.bergene.co.uk/stuff/bug.jpg" border="0" />

    And I noticed the intro screen looks like this for me:

    <img src="http://mikael.bergene.co.uk/stuff/bug3.jpg" border="0" />

    Can anyone else confirm if this is just on my end?

  • One gameplay issue I had was with the invisible letters. One example was getting the word "Ass" and I couldn't type it at first and I wasn't sure if the game was bugging or not when I realized it was either pass/mass/whatever else.

    I feel it would have a better flow if the missing letters have a symbol signifying that you have to figure it out.

    Other than that it is a nicely executed game.

  • Alright, update time.

    All games have been majorly reworked. I literally hit the max action limit for the free version of construct2 for two of them so I probably won't be adding many more features until I end up purchasing the program when I have more time to dedicate to this stuff.

    Graphics are still crude because of the rapid changes I've been making to the gameplay. Might sit down and make some proper artwork eventually.

    Links:

    Zombie Survival Game

    This may run slow on some computers, so consider it experimental =P

    Stealth Game with magic spells

    Entirely new game.

    Simple flying game

    Expanded gameplay since last version.

    Platform shooter game

    Added HP, Checkpoints and a new enemy type since last version

    Racing Game

    Added an actual level, "real" pedestrians, AI cars and a timer since last version.

    Moving Memory Match

    Added Graphics, Random shuffle on start and refined it since last version.

    Oh, and FYI the links in the original post are probably going to link to the new versions as I simply replaced them. Sorry if you wanted to go back and see how they were before.

  • In the case of the screenshot provided I would use the most commonly used block (standard gray square) as the tiled background and then build on top of it using 32x32's where needed.

  • Easy! Just subtract by 1 and do roof().

    And this is why you should never listen to my advice, it's usually a workaround of a easier solution ;]

  • A bit of a dirty trick which may or may not work would be to add a local/instanced variable to each apple "collided=0" and then have a collision change that value to 1 and make that trigger a pin command? I'm fairly new to construct so don't waste too much time on it if it doesn't work.

    There probably is a more elegant solution out there though.

    Alternatively you could make a new object spawn which is both bubble and apple together. Maybe.

    -EDIT-

    Ignore mine, the instance solution below is much better.

  • Huh, odd. I will debug the bloodstain.. I had a lot of different versions of it going on so I may have left some faulty numbers in for the "final" version.

    As for the rescue number being off it's a bit of a mystery. I suspect the amount of collision caused by the zombies bouncing about is messing with the ticks as I have a hard time reproducing the issue (I have seen it, but thought it was a fluke). Will do some more tests when I get time. Thanks =]