mutuware's Forum Posts

  • Rory Thats why there is only one level :)

  • Hope everybody managed to finish the compo

    Here my entry

    DARWIN MUST DIE

  • Ludum Dare begins this weekend.

    Voting for themes is already underway.

    http://www.ludumdare.com/compo/2012/08/18/ludum-dare-24-theme-voting-begins/

    Good luck to all entrants!

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  • austin Hi,

    Is there a reference sample capx or base template to get started with Clay.IO? (I admit I haven't read every reply in this thread!)

  • Pretty neat!

  • Thanks Keepee, your solution solved the problem!

  • Maybe it is not yet synced?

  • Hi,

    I have encountered some strange results in my attempts at my 1st game.

    I am pinning rocks onto walls. Yet when the spaceship is rotated rapidly they are destroyed, but only yellow rocks (they should not be!)

    Hard to describe, but you can take a look at the capx and spin around after some rocks stick to the ship. You will be left with only red rocks.

    zing.capx

  • Windows Phone have a tombstoning process where all state is saved to disk. Then it would be restored with the game paused. Like a load/save game.

    Not sure if this is possible to support generically?

  • Aha!<img src="smileys/smiley38.gif" border="0" align="middle" />

    Excellent, I must have changed the collision polygon between frame.

    Got it working now, thanks!

  • Thanks for the reply, but it doesn't seem to make the difference.

    I set loop to yes. Speed is at 0. (I don't actually want to animate it)

    I just want to display a different picture on contact.

    Frame 0 is black mosquito.

    Frame 1 is red mosquito.

    When the mosquito touches the hand it should turn red and continue to subtract 1 from the health when still touching.

    I set the frame to 1 so it turns red, but it no longer subtracts 1 from the health, except the very first time.

  • <img src="http://i.imgur.com/R0kAG.png" border="0" />

    So when a mosquito flies over a hand object it should continually subtract one from the health.

    However the event only fires the first time.

    If I disable the "set animation frame" action then health is continously decreased.

    What is going on?

  • Ah, okay I missed the simulate action to hook things up.

    So if I had a space invaders screen I could divide the screen into (invisble) quarters.

    Bottom left quarter - go left.

    Bottom right quarter - go right.

    Top left or right quarter - shoot.

    Does that sound right?

  • Hi,

    I'm just looking at mobile gaming, which I know nothing about.

    What are the strategies for controls/interactions. That is not having a keyboard.

    Is there only two interactions? <img src="smileys/smiley5.gif" border="0" align="middle" />

    Tap or drag?