mutuware's Forum Posts

  • I was trying to import a spritestrip with 47*23=1081 images <img src="smileys/smiley3.gif" border="0" align="middle" />

    Is the maximum frame limit 1024?

    I got a dialog warning it was over 1000 images, but I continued, then I got this error:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    GetHICON returned NULL

    Condition: ret != NULL

    File: Projects\ObjectTexture.cpp

    Line: 555

    Function: struct HICON__ *__cdecl ResizeBitmapToIcon(const class cr::vector2_base<int> &,class Gdiplus::Bitmap *,int)

    Build: release 105 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    Now that I've trimmed it down to 1012 images, and it imports fine.

  • Sine behavior is missing some actions to allow setting the following:

    Period Random

    Period Offset

    Period Offset Random

    Magnitude Random

    To reproduce:

    Add sprite, add sine behavior.

    Add every tick event, add action to sprite.

    "View" missing sine actions.

  • Aha! Thanks, easy when you know how :)

  • How do I add a hyperlink to a sprite?

    So that I can add a logo with a link to a website in my game.

    Seems simple but couldn't work it out.

  • Maybe Scirra could use CloudFlare, a free CDN with it's own DNS. They power a lot of websites, and the basic setup if free.

  • Ashley I just ran into this exact problem (trying to set the sine behavior period offset in an event). Is it still on the todo list?

  • Cheers!

    p.s. Your unicorn game is awesome, I liked the cave of deception.

  • You object count was over 1000 sprites!

    Stuttered down to 15fps on my old laptop.

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  • Not much point in changing it as the browser still needs to send a request to get the images in the first place. :)

  • Drumroll please.... <img src="smileys/smiley1.gif" border="0" align="middle">

    mutuware proudly presents...

    Jumping Jack

    An old school single screen platformer, grab the key to open the door, avoid the bad guys, what could be more simple right?

    Ten levels, things get harder around level five <img src="smileys/smiley2.gif" border="0" align="middle">

  • R0J0hound

    Nice plugin!

    If I pin a canvas to a moving sprite, it looks fine visually. However, when I use rgbaAt(x,y) the original old placement of the canvas is used, not the new current position.

  • Maybe you could setup a construct2 uservoice. Quick, easy & free. Then everybody can suggest & vote on features.

  • Aah, okay searching for fade rather than transisition turned up some posts, where I can add an extra layer to each layout.

    Then fade layer out, swap layout, fade layer in.

    Although I think a "system/transition to layout" action would be nicer :)

    Can devs make System actions, or only Scirra?

  • Hi,

    It would be nice to have a smooth visual transition between layouts, such as Fade In/Fade Out or Slide In/Slide Out.

    I think this would be used instead of the "System/Goto Layout" action.

    Don't know if this is even possible though!

  • Looks interesting, what language did you write the app in?