mumu64's Forum Posts

  • I have a question about the tutorial entry: construct.net/en/tutorials/multiplayer-tutorial-concepts-579/lag-compensation-8

    On the 2nd part of the page it explains -in extreme cases- why sometimes player B gets hit, while it is in cover.

    (with both players having a 100 ms delay)

    Question 1: The host is "going back in time" for player A to check if there's a hit. (Where was player A 100 ms ago?)

    Is it effective to also let the host extrapolate player B's position, to prevent the problem "get hit while actually in cover"? (Where were player A and player B 100 ms ago + guess where player B wants to go in 100 ms)

    Or is this case so extreme (big delays?) that my suggesion(/question) does not generate smooth movement?

    Question 2: I like reading the concepts of multiplayer. Does anyone know how the concepts of multiplayer in Doom or Quake work, described in a simple way so that a n00b like me can understand it? :)

    Tagged:

  • Scirra team, could you perhaps (let somone) film the office while you are working and share a few minutes of how you are having meetings?

    Thanks! :D

  • I have that, but I guess I need to experiment more. :) Thanks!

  • I am looking for advice how to create a joint (physics object) to an object you don't know will exist.

    For example, the user can choose: I want to have 7 sprites.

    How do I create the action so that it attaches to certain sprite? (because in the action field you have to specifically select which sprite to attach the joint to)

  • The Tomb of Varanus - We've already attracted a publisher for this title. Gamejolt https://gamejolt.com/games/TOV/394354t

    Interesting look!

    I tried the GJ site, but it doesn't work (set to private perhaps?).

    Good luck!

  • Making some progress on procedural weapons today. (Sorry its so zoomed)

    Subscribe to Construct videos now

    Looks great.

    I would really like to see a post/tutorial how you (conceptually perhaps) did the procedural weapons feature (how many parts did you draw?) and the nice water effect.

  • Sometimes it helps to see how other software (for example Office) is translated.

    In my language (Dutch) the word "SAVE", for example, is translated in Office.

    But in a programming language I am not sure if and what you translate.

    "Line of sight" is, in my opinion, not a core concept of a programming language and feels it can be translated into your language as you proposed.

    (I am learning a little bit Croatian, so I somewhat understand your translation)

  • I'm more curios about the customers on the front page: EA, Sega, Zynga, King. What kind of games/products did they made using C3 or is it confidential ?

    Prototyping, I think.

  • Thanks for answering chadorireborn

  • What happens if you decide to quit supporting these plugins?

  • You do not have permission to view this post

  • You do not have permission to view this post

  • Hello mumu64

    Thank you for the explanation.

  • Testing html web pages created with Construct3.

    hello el3um4s, nice idea. What happens (roughly) when the submit button is pressed? I did not understand it, from looking at the c3p-file.

    Hi VonFirflirch, nice graphics and gameplay! Your YT video looks like a speed run, that itself was interesting to see. :) The powers look fun and original. Are the loading screens cosmetical or necessary (if so, why)?

  • If you suspect it is not working as intented, you can file it here:

    github.com/Scirra/Construct-3-bugs/issues