mumu64's Forum Posts

  • Works now, thanks to your suggestion! Thanks!

  • Thanks for your reply.

    I have tried, but all instances of the sprite I have touched (but currently not touching those instances), are still visible. (unless I release the mouse, or move to an area where these sprites not are)

    If there was space between the sprites, this would have worked, but they are placed exactly next to eachother.

  • Hello,

    My wish is to touch the screen and highlight the column it is currently selecting, when moving from left to right or vice versa.

    There are no real columns, so I divided the screen in to columns of 50.

    I thought: first i will create 8 columns (sprites) next to eachother and

     when the cursos/finger touches one: make visible.[/code:2v25zme1]
    When not touching: invisible.
    Problem: as long as the finger is pressed on the screen and slides on the x-axis, the other sprites stay visible.
    
    So I tried adding another condition:
    [code:2v25zme1]when visible
    when the cursos/finger touches one: it becomes visible.[/code:2v25zme1]
    Unfortunately not the desired the effect: everything I have selected stays visible untill I release the cursor/finger.
  • Where can I find nice examples of for loops?

    Thanks.

  • Thanks

  • I think the answer is yes.

    Does anyone have experience with multiple ad networks, via admob?

  • hello,

    Ad Mob gives the option to use multiple AD Networks, to increase "fill rate", as it states on the site.

    Also, it orders automatically from highest to lowest CPM.

    Would it be logical then, to subscribe to all networks and implement them all, if you display a banner or interstitial in a game on the Android Play Store (or App store)?

    Is it smart to do this?

    Or is there a reason why I should only select a few (or none)?

    Thanks for answering in advance.

  • Thank you

  • hello,

    Google play tells me that, when downloading my app, it needs "information about wifi".

    Which permission asks for this? (and why )

    (Perhaps because I "upgraded to Cordova" in Intel XDK?)

  • Thanks, I will try this!

    (I am using a different order: first request store listing, then add product IDs)

  • Thanks, I have read it.

    Fortunately this is a broad topic about both IAP's, so I can ask you about the Cranberry-IAP plugin expression productprice: does showing productprices of consumable items (coins, in my case) work for you?

  • SamRock wrote as a comment on the tutorial https://www.scirra.com/tutorials/1376/f ... iap-plugin :

    [quote:1b8ft40o]Just hold on for a while. Looks like Official IAP doesnt "Consume" .. Consumable products.

    I am temporarily switching back to cranberriesgames' IAP plugin.

    Is this verified and still the case?

  • Just replying here to get notified when a reply is posted.

  • I am replying so that I get a notification when a reply is posted.

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  • Right now I have 5 products. I would like to display the IAP price.

    But it only shows the price of the first product and so far I do not know why.

    Do you have an idea why this might happen or what is important for me to check?

    My events are something like:

    start of layout: phonegapIAP - get app products
    
    on Request store listing complete  --> set global var ShowPrices to 1
    
    ShowPrices = 1
    --> spritefont1: set text to: PhonegapIAP.ProductPrice("coin100")
    --> spritefont2: set text to: PhonegapIAP.ProductPrice("coin200")
    --> spritefont3: set text to: PhonegapIAP.ProductPrice("coin300")[/code:3g8tiejp]
    
    [ul]
    	[li]These events are on the same layout.[/li]
    	[li]I am able to buy my products, so the products exist.[/li]
    	[li]I checked the spelling of the products in my events.[/li]
    [/ul]